Rare Markings

RARE MARKINGS



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Markings are not optional, your Felvarg must utilize all markings present on its genostring.

Helpful Tips

Each marking has an active and dominant possibility. Dominant means the marking will always pass when bred and can even sometimes change what the marking looks like. Active simply means it must be present. We will show you an example using the marking 'Highlight'.
Active Example: Hl
Dominant Example: HL

Each marking has specific guidelines so be sure to Ctrl-F and search for the marking you are creating.
Markings ranges are a guideline and not a strict ruleset, so long as your general placement is there and not abusive you will find a smooth sail experience during approvals.
When we say a marking must be natural to your base coat color, we deem the following natural markings safe across the board: Silver, Cream, Brown, Black, White
Unnatural colors are fine provided your base coat color too is an unnatural shade, and the colors used are considered natural and relevant to your base coat color.

A soft edge simply means it has been smoothed out entirely into the design, Highlight is a good example of this termonology. A hard edge can have various brush edges, it just has to have a definitive marking edge.
Need to download the official PSD to design on? You can find it here alongside your base coat color swatches.

Appaloosa

  • Appaloosa is a white patchy marking that can be seen hosting on the back/upper half end of a Felvarg, Much like the blanket appaloosa marking on horses. The white patchy marking lays upon the top of a Felvarg with optional white patches outside of it and erased segments inside of it, revealing the markings and base coat below.
  • Active: Ap | Dominant: AP

    Appaloosa Rules

    Soft Minimum Requirement, Appaloosa must simply be present in the red range somewhere to pass (Minimum 10%).
    Fields in blue are optional and display the maximum allowance for the marking.
    Appaloosa is an asymmetrical marking.
    Appaloosa may not have breaks.
    Appaloosa is a white covering with holes within and outside of the solid marking edges. If holes outside of the solid coverage is present it should stay relatively close to the solid marking.


    Birdcatcher

  • A rare marking that covers the Felvarg's body in thick spotted patches. Birdcatcher must be lighter than the base coat and must flow in the direction of the fur.
  • Active: Br | Dominant: BT

    Birdcatcher Rules

    No Minimum Requirement, Birdcatcher must simply be present.
    Birdcatcher has an open placement range and can be placed anywhere on the Felvarg.
    Birdcatcher is an asymmetrical marking.
    Birdcatcher may not have breaks, each spot must be solid throughout.
    Birdcatcher is a solid marking and should have no holes within the marking.
    Birdcatcher should be lighter than and natural to your chosen base coat color.
    Birdcatcher should stay relatively spread out. It should not have a planned flow/appearance. It should be scattered in nature.


    Domino

  • A rare, patchy white marking that sits above all others and has ticking throughout the white portions that show markings below. Domino has hard edges and must cover at least 30 percent of the Felvarg, but cannot cover more than 60 percent.
  • Active: Dm | Dominant: DM

    Domino Rules

    Domino has a Minimum Requirement, it must cover at least 30% of your Felvarg and cannot cover more than 60% in total.
    Domino has an open placement range and can be placed anywhere on the Felvarg.
    Each section of domino should be 10% or larger in patch size.
    Domino is an asymmetrical marking.
    Domino may have breaks.
    Domino is a solid marking which has tick like markings erased from it. It cannot have holes within the marking outside of the allowed ticks.
    If domino is present with pinto, pinto is now forced to show ABOVE domino and domino is now forced to be black isntead of white.
    Domino may have flesh tones on the flesh areas of a Felvarg provided your Domino is a shade of white, off whitem crean or grey. Including the nose, inner ear, eyes, underbelly, and toes/paws.


    Dun

  • Dun is a rare marking that causes thin, short stripes of any color to appear in the less dense parts of a Felvarg's coat. At minimum, it must extend in a narrow dorsal stripe from the base of the skull to the rump, but it can also show on the forehead, shoulder, ankles, and in a stripe down the tail.
  • Active: Dd | Dominant: DD

    Dun Rules

    Dun has a Minimum Requirement, at the very least the dorsal strupe must be present in the red range.
    Dun may be placed anywhere in the areas defined in the marking ranges image.
    Fields in blue are optional and display the maximum allowance for the marking.
    Dun is an asymmetrical marking.
    Dun may not have breaks.
    Dun is a solid marking and should have no holes within the marking.
    Dun should consist of a single color natural to the base coat color.
    Dun's edges should not be fur textured and should be solid in nature.


    Dusted

  • A rare marking, Dusted creates tiny, freckle-like spots that may appear over any part of a Felvarg's body as long as it also meets minimum requirements. Dusted may be lighter or darker than the base coat, and may contain multiple colors.
  • Active: Dt | Dominant: DT

    Dusted Rules

    No Minimum Requirement, Dusted must simply be present.
    Dusted has an open placement range and can be placed anywhere on the Felvarg.
    Dusted is an asymmetrical marking.
    Dusted is a solid marking and should have no holes within the marking.
    Dusted may consist of 1-2 colors, so long as they are blended smoothly (a gradient) into each other within the same cluster. If the clusters are separated they may be two separate and distinct colors without a gradient shift.
    Dusted may be perfectly round to create dusted or star-type marks. Be cautious not to mimic the specks of helix by, for example, combining it with highlight.
    Dused in its dominant form may have a glow and can still be gradiented in color.


    Fawn

  • A rare marking that fawn-like spots across a Felvarg's back. The spots can range in size and can be darker or lighter than the base coat, but they should not be perfectly round and must be one solid color.
  • Active: Fw | Dominant: FW

    Fawn Rules

    No Minimum Requirement, Fawn must simply be present with at least 10% coverage.
    Fawn has an open placement within the blue range.
    Fawn is a symmetrical marking.
    Fawn is a solid marking and should have no holes within the marking.
    Fawn should consist of a single color lighter or darker but natural to the base coat color and should have a natural flow down the Felvargs back.


    Flecking

  • A rare marking, Flecking creates short flecks that may appear over any part of a Felvarg's body as long as it also meets minimum requirements. Flecking may be lighter or darker than the base coat, and may contain multiple colors.
  • Active: Fl | Dominant: FL

    Flecking Rules

    No Minimum Requirement, Flecking must simply be present.
    Flecking has an open placement range and can be placed anywhere on the Felvarg.
    Flecking is an asymmetrical marking.
    Flecking is a solid marking and should have no holes within the marking.
    Flecking may consist of 1-2 colors, so long as they are blended smoothly (a gradient) into each other within the same cluster. If the clusters are separated they may be two separate and distinct colors without a gradient shift.
    The shape and size of flecking should not vary drastically across the design. It should not be clustered together in large near-touching clusters and should be consistently present.
    Flecking should be flecked in nature and cautious not to replicate ticked or dusted.


    Merle

  • A rare patchy marking that consists of no more than three colors and covers up to 90 percent of a Felvarg's body. The flow of merle must go with the fur and the colors may be lighter or darker than the base coat.
  • Active: Mrl | Dominant: MRL

    Merle Rules

    No Minimum Requirement, Merle must simply be present and can cover up to 90% of the Felvarg.
    Merle has an open placement range and can be placed anywhere on the Felvarg.
    Merle is an asymmetrical marking.
    Merle is a solid marking and should have no holes within the marking.
    Merle may be 1-3 colors natural to the base coat color and may have subtle flecks inside and outside of the marking, but should not resemble ticked/dusted. Avoid extending already existing markings.
    Dominant Merle will now allow for an open color choice, meaning it can have more than 3 colors but must be balanced and used throughout the entire design. It will also allow for a more extreme coverage of peppery flecking true to merles nature.
    Dominant Merle will also release the 10% maximum size patch allowance to be any size provided the patch is clearly apart of the balanced merle color choices.


    Patchwork

  • Patchwork blankets a Felvarg in a white coat while revealing patch like markings which can show just the base coat color within the erased portions or the markings present below its coverage.
  • Active: Pw | Dominant: PW

    Patchwork Rules

    No Minimum Requirement, Domino must simply be present in some way.
    Patchwork has an open placement range and can be placed anywhere on the Felvarg.
    Patchwork is an asymmetrical marking.
    Patchwork may not have breaks.
    Patchwork can be any shade of natural white, cream or grey.
    Patchwork and its allowed gradient may be effected by the legendary modifiers.
    Patchwork allows for a variant in sizes and shape and can be thick, thin, striped, circular or similar in terms of patches. Patcheworks edges can be double edged, soft, sharp and textured.
    Pinto is forced a shade of black when it is present with Patchwork.
    Patchwork allows for small erased fleck/spots scattered throughout.


    Skew

  • A rare, splotchy white or black marking made up of random patches and small spots through which the base coat and markings show. Skew must cover around 50 percent of a Felvarg's body.
  • Active: Sk | Dominant: SK

    Skew Rules

    50%+ Coverage Minimum Requirement
    Skew must appear as an off white/white or a off black/black color.
    Skew has an open coverage and can be placed anywhere on the Felvarg.
    Skew is an asymmetrical marking.
    Skew should have erased holes within the marking and have random patches outside of it. It cannot have patches WITHIN the erased holes, however.
    Skew is a mix of random splotches and markings in and out of the coat color areas.
    If Skew appears white/off white color, it may have flesh tones surrounding the flesh areas of a Felvarg. This includes the mouth, nose, inner ear, eyes, underbelly, and toes/paws.
    If Skew is present with Pinto it now forces Pinto to show ABOVE Skew, and it now forces Skew to be black.


    Toned

  • Toned allows for a more extreme gradient effect on portions of a Felvarg's coat. At a minimum, Toned must present on the bridge of a Felvarg's nose, but it may also extend over much of the body on either side. Toned will always have soft edges and sits below all other markings.
  • Active: Tn | Dominant: TN

    Toned Rules

    Minimum Requirement, Toned must be present in the red range regardless of marking placement.
    Toned must be chosen from the same swatch as the base coat.
    Toned is a SINGULAR soft marking and cannot have holes within it.
    Fields in blue are optional and display the maximum allowance for the marking.
    Toned is a symmetrical marking.
    Toned may have breaks.
    Toned should appear below every marking as it effects the base coat.