Felvargs & Co

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Introduction


Across many ages, our world has given rise to many great species, shaped not only by the land in which they derive from, but by threads of fate. Felvargs were the first to walk Ulfrheim's rolling hills and storm-swept coasts, massive direwolves born of Fenrir's breath. Gifted with speech that once mirrored the tongue of humankind but has long since evolved into a language all of their own, Felvargs built a culture as vast and varied as the land beneath their very paws. Felvargs have turned their clever minds to every corner of life — from leading packs, tending fields, crafting, practicing in magic, or spinning stories beside the fire. Through it all, their spirit has carried them across the ages.

But Ulfrheim is not alone in its gift of life. In Helvalla, the lush forests and mountains gave rise to the revered Yggdravixen, norse direfoxes that are known for their skillful magic wielding abilities. From the icy reaches of Niflheim come the colossal Brunrekka, embodiments of strength and endurance. In the furthest reaches of Jörmungandr, where the serpent's coils are said to sleep beneath crashing waves, stir the fiery-hearted Hellhounds, creatures that once walked on two legs before fate weaved them into the Felvargs they are now. And though these species are known on the Islands that have been unveiled, scholars whisper of others still hidden in the far corners of the unknown — beings waiting to be uncovered, named, and welcomed into history.

Ulfrheim itself remains a living, breathing canvas. Despite scars of ancient wars marking its many fields, valleys and villages alike call out for those brave and bold enough to explore them. Magic is laced through soil and rivers, neither good nor evil, but shaped by the intentions of those who dare to wield it. From the smallest Dwarf to the towering Titan, every Felvarg is a reflection of Fenrir's imagination.

What follows will guide you through who we are, where we came from, and the threads we weave into the greater story of our world. Welcome to Ulfrheim. Welcome to Helvalla, to Niflheim, to Jörmungandr. Welcome to Felvargs.

Biology & Physiology

Behavior & Culture

Abilities & Magic

Lore & Mythology

Dialect & Communication


Appearance

standards

Download a blank copy of our size chart to scale your own characters.

Standard Build: Felvarg
standards

Standard is the most common build found throughout Ulfrheim. They stand sturdy and strong, larger than any natural direwolf could imagine to be. Their webbed paws are perfect for swimming, while their deft, well-toned legs propel them swiftly through even the thickest brush. Their fur is thick and double-layered, allowing most coats to adapt to any climate (with the exception of shorter-furred coat types). These traits exist in every other build to varying degrees, but the Standard remains the true "all-terrain" form of the species. Their height and weight remain consistent even in their Hellhound variant.

  • Average Height: 130cm – 160cm
  • Average Weight: 700 – 800 lbs
Titan Build: Felvarg
titans

The mighty Titan, the build of Fenrir himself, towers high over all others. Their massive paws carry the weight of their immense stature, while their shoulders lay broad and heavy. The strength of a Titan's jaw has been said to snap metal clean in two. Their ears and tails, dwarfed by their overwhelming thick size, appear smaller compared to other builds. Though their size makes nimble maneuvers more difficult, with focus and dedication, even a Titan can achieve incredible feats. Their height and weight remain consistent even in their Hellhound variant.

  • Average Height: 180cm – 230cm
  • Average Weight: 900 – 1200 lbs
Brute Build: Felvarg
brutes

Brutes are taller than Standards, yet not quite reaching the Titan's mighty stature. They are best described as "short-legged" Titans — thick with muscle, but shorter in limb. Their long, sturdy necks and massive shoulders give them a bison-like appearance. A Brute's muzzle is the broadest of all builds. Though their stocky legs lack reach, and their weight makes it difficult for them to find speed while sprinting, their sheer sturdiness makes them immovable forces on the battlefield. Their height and weight remain consistent even in their Hellhound variant.

  • Average Height: 165cm – 205cm
  • Average Weight: 850 – 1000 lbs
Dwarf Build: Felvarg
dwarfs

The smallest of the species, the Dwarf is small but mighty. If Brutes are "short-legged" Titans, then Dwarves are "short-legged" Brutes. Their size makes them highly maneuverable, with quick reflexes that outmatch their larger kin. Their faces often resemble Brutes, with thicker muzzles and broad foreheads. Despite their reduced height, their weight remains similar to larger builds, giving them a rounded, powerful frame that proves just as resilient as any of their cousins. Their height and weight remain consistent even in their Hellhound variant.

  • Average Height: 80cm – 115cm
  • Average Weight: 650 – 800 lbs

Gene Mutation – Hellhounds

The Hellhound gene mutation alters each build uniquely. While their weight and height remain unchanged, Hellhounds are drastically hunched, with inward-tilting ears, massive tusks, and heavily muscled forequarters. Their weight distribution is uneven, making their silhouette unnatural compared to their kin. Created by Loki himself, Hellhounds are often described as halfbreeds — strong, thick, and imposing, marked forever by divine tampering.


Felvargs — Eternal Lifespan

Felvargs live long, enduring lives that span across hundreds, even thousands of years. Age cannot kill a Felvarg, but the harshness of the land or a mortal wound can easily take away what Fenrir has given. Due to their longevity, a Felvarg's maturity rate is rather slow. While they grow into their bodies at a young age, their minds take many decades to fully mature.

Life Stages:
  • Pup (0 – ≈5 years): Dependent on caretakers for survival, learning the practical lessons needed to live.
  • Juvenile (≈6 – ≈100 years): Wrestling with growth, self-discovery, and uncovering talents.
  • Adulthood (≈100 years and beyond): The longest stage; life ends only through wounds, magic, or battle.
  • Elder (???): Some show age in body, others only in wisdom and gaze.

All Other Species

Yggdravixen (IG-drah-vix-en)
yggdravixen

Hailing from the sacred realm of Helvalla, Yggdravixen are smaller and lighter than Felvargs, carrying a foxlike elegance in every motion. Long limbs and sharp, discerning eyes grant them unmatched agility, weaving through dense forests and vanishing into mist with ease. Unlike their direwolf cousins, they embody Helvalla's spirit — elusive guardians, adaptive, deeply ceremonial, and bound to Yggdrasil itself. Though delicate in frame, they carry the strength of divine blood, with some possessing the rare ability to grant immortality or practice powerful magic. Known for their rich traditions, they are most revered for the way they honor the dead, crafting intricate rites that reflect their spiritual devotion. Yggdravixen are also unparalleled scholars of the natural world, having documented more herbs and flora than any other across the Islands.

  • Average Height: 95cm – 130cm
  • Average Weight: 450 – 600 lbs

Yggdravixen — Woven Lifespan: Yggdravixen are immortal in spirit, but their immortality is not innate — it is woven into them by magic at birth. When a new Yggdravixen enters the world, an elder must weave enchantments that bind their life to the roots of Helvalla. With this blessing, age cannot kill them; only sickness or wounds can. Without the blessing, they will live and die as mortals.

Life Stages:
  • Kit (0 – ≈10 years): Fragile, learning through play and guidance.
  • Foxling (≈10 – ≈200 years): Mischief and exploration, learning agility and magic.
  • Adulthood (≈200 years and beyond): Guardians of Helvalla, creators, and guides.
  • Elder (???): Revered for wisdom, entwined with Helvalla's essence.
Brunnrekka (BRUNN-rek-kah)
Brunnrekka

From the icy reaches of Niflheim come the colossal Brunrekka, immense direbears with a stature rivaling Felvargs. Slightly smaller than the Titans, they fall between Brutes and Titans in size, though leaning closer to the latter. Their towering bulk is matched by thick, frost-weathered coats that shield them from the endless chill of their homeland. Broad-shouldered and long-snouted, Brunnrekka are living embodiments of endurance and strength. While their sheer mass can hinder speed, their resilience and might have made them respected keepers of tradition. At the heart of Brunnrekka culture lies lineage and heritage — bloodlines carefully honored, preserved, and remembered as the foundation of their identity in Niflheim’s frozen grasp.

  • Average Height: 170cm – 215cm
  • Average Weight: 1000 – 1300 lbs

Brunnrekka — Enduring Lifespan: Their lives span centuries, sometimes thousands of years. Time eventually claims them, though Yggdravixen weaving can grant them immortality. Some accept, others honor the cycle of age and death.

Life Stages:
  • Cub (0 – ≈15 years): Growing quickly, learning survival and strength.
  • Prime (≈15 – ≈1000 years): Centuries of unmatched power and influence.
  • Twilight (≈1000 years and beyond): Fur frosts, movements slow — unless blessed, when they stride on immortal.
Nattnkatt (NAHT-n-kaht)

Coming soon to a neighboring island near you.

Hrosven (HROHS-ven)

Coming soon to a neighboring island near you.

Behavior & Culture

Social Structure
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Felvargs: Versatile in how they live, Felvargs have always resided in Ulfrheim. After the disappearance of Man, they claimed abandoned villages, adapting huts, hollows, and ruins into homes. Otherfel preferred solitude in caves, forests, or cliffside dens, while some thrived in bustling villages like Hearth. Every dwelling is personalized; painted shields, carved stones, pelts, and enchanted runestones are usually used to mark onefel's territory. Packs hold both land in the wild and villages, while more solitary Felvargs carve out homes in waterfalls, meadows, or mountainsides.

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Hellhounds: These hulking beasts reside on Jörmungandr, where Loki first twisted man into Felvarg. Their homes resemble that of Felvargs and humans alike - sturdy dens, carved halls, and villages that retain similarities of humanity. Settlements range from simple villages to structured towns and cities. Their society is bound by four clans, whose leaders form the council that leads thosefel who reside on Jörmungandr. Though born of a curse, their way of life is one of adaptation, balancing what they were with what they have become. Some Hellhounds still seek a way to change back into the form they once were, before being tricked by Loki with lies.

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Yggdravixen: Adaptable and guided by circumstance, these direfoxes reside primarily on Helvalla. Many live close to the land, weaving shelters from trees, burrowing into moss-covered roots, or shaping homes from natural resources. Others dwell in Helvalla's larger societies - halls carved into mountains, riversides, or forests strung with lanterns. Some travel, some remain more rooted, but their homes always move with the world rather than against it. It's not uncommon for the Yggdravixen to build grand markets from the hollow of a mountain, or from the treetops overhead. They believe the world should be respected, not altered.

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Brunnrekka: These direbears shape their homes while respecting the frozen land of Niflheim - vast stoney dens, icy caverns, snow-packed valleys all formed by nature itself. Despite preferring solitary shelter, they are deeply social, spending a lot of their time in Niflheim's many taverns and inns, which outnumber those on any other island with ease. Many Brunnrekka pay coin to stay at said establishments rather than keep a private residence, though grand cavern-homes still stand as testament to tradition. To be welcomed into a private home by a Brunnrekka is an honor, for once claimed, it becomes part of their lineage. Families remain for generations, and abandoning a home is believed to doom a soul beyond death. Finding a true safe space for the Brunnrekka is considered a rite of passage, a gift and not a privilege.



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Traditional Temperament

Felvargs: Felvargs are deeply social and adaptive, often welcoming others into their hollows or huts with kindness and warmth. It is not uncommon for a stranger to be offered a hot drink by a Felvarg met along the way. They thrive among all walks of life and are skilled with their paws, turning to crafts of every kind - from building and cooking to countless other works of art and labor. Many root themselves in peace by following the steps of the Trinity and honoring Fenrir and Freyja, seeking harmony for all. Yet, like every species, Felvargs are not without shadow; some are led astray by pride or deceit, walking darker paths of their own making. Diverse in spirit and personality, they embody both the light of community and the solitude of the wild.

Hellhounds: Hellhounds are resilient and proud, forever marked by the curse that reshaped them from human into wolf. Life on Jörmungandr has forged them into survivors, bound by the legacy of their four clans. Yet within that shared fate, they are as varied as the land itself - some are fiercely social, weaving close bonds and traditions, while others keep to themselves, wandering in solitude. Whether gathered around hearth and pack or walking alone beneath the cold sky, each Hellhound endures, adapting to what they have become.

Yggdravixen: Yggdravixen are quite magical creatures. They are knowledgeable, curious, and quick-witted. Elders carry unique gifts, with some said to be able to grant immortality. Though forged in wisdom, they are also deeply social creatures, often seen observing the world from a calm and respectful distance. Most prefer to watch and listen, offering little judgment aloud, though their thoughts run keen beneath the surface. Like all species, their personalities vary widely - some are outgoing and playful, others reserved and contemplative - yet each carries the spark of magic and curiosity that marks their kind. While not all Yggdravixen understand magic without study, they are said to each be gifted with magic of some sort.

Brunnrekka: Brunnrekka are shaped by patience, strength, and the weight of generation and lineage. They are slow to anger, but once provoked, they become an unstoppable force. Yet like all kin of Ulfrheim, their personalities are diverse - no two Brunnrekka are alike. As a whole they lean toward warmth, friendliness, and social bonds, often finding joy in companionship and community. Still, some tread quieter paths, content to observe and endure in silence, while others thrive at the heart of every gathering. Whether reserved or open, all share the steadfast spirit that defines their kind.


Hunting & Feeding

Though once bound to feral ways, all species have long since grown into more complex lives. Hunting endures as a shared tradition, but most now trap, trade, cultivate, and preserve food, bartering resources through methods unique to their culture.

  • Felvargs: Remain skilled hunters and still relish the thrill of a pack hunt, yet more often they trap, trade, and tend gardens. Their tables are known for hearty, communal meals where kin and strangers alike are welcomed.
  • Yggdravixen: Masters of growth and gathering, cultivating herbs, plants, and fungi with care. Their meals blur the line between food and medicine, crafted with ritual precision.
  • Brunnrekka: Excel in preservation, wasting nothing of the kill. Their stores are planned against the harshest winters, and their meals are rich, heavy, and sustaining.
  • Hellhounds: Draw from their human past, building greenhouses, tools, and structured systems. Their approach is efficient and practical, though always shadowed by the darker roots of their origin.
Imprinting & Soulmating

Imprinting is not chosen but fated. When a soul is born, Yggdrasil weaves a root into its endless tangle, twining it with another for life. These soulmates are bound deeper than blood, and no vow or magic can sever them, even should they be cross-species.

Some discover it in a flash - a vision, a dream, a scent, or a glance seared into memory. Others only after centuries, revealed in a moment of déjà vu. However it comes, the bond is eternal. Soulmates feel each other's emotions across any distance, carrying joy, grief, and longing together.

The bond is not limited to romance. Some imprint in love, others in kinship or friendships so profound they defy time. Rarely, even blood ties may bind this way. Death cannot break it; if one perishes, fate pulls both into rebirth until they align again. Mercy or torment, all agree it is inescapable. To imprint is to be written into another's story forever, as surely as root binds root beneath Yggdrasil's canopy.

Interspecies Interactions

The species of Ulfrheim and beyond share common ground in trade, story, and survival, yet each views the others through the lens of history and memory. Their ties are colored by old wounds, oaths, and alliances, and though time has softened some edges, others still cut deep.

  • Felvargs & Hellhounds: Tense coexistence. Humanity's scars leave bitterness; some still despise each other, though coexistence is maintained.
  • Felvargs & Yggdravixen: Strained. Felvargs once exiled Yggdravixen to Niflheim after they refused Loki's call.
  • Yggdravixen & Brunnrekka: Harmonious. Peaceful coexistence; Yggdravixen often run tasks for the great bears.
Conflict & Law
  • Each species governs itself through leaders, elders, or councils unique to their culture.
  • Disputes settled by judgment, communal decision, or trials of strength/duels.
  • Collectively, all respect their leaders and honor broader laws that keep balance across the islands.

Abilities

Shared Abilities

All species across Ulfrheim and beyond share a foundation of natural and spiritual abilities, though each manifests them differently.

  • Enhanced Endurance: Long-lived, capable of withstanding great strain.
  • Keen Senses: Sight, scent, and hearing far surpass mortals.
  • Communication: Speech in the common tongue, nuanced by dialect.
  • Spirit Ties: Attuned to fate, omens, and unseen presences.
  • Combat Instincts: Strength and cunning rooted in predator ancestry.
Felvargs
  • Rune-bonded: Draw strength from runic markings and Fenrir's gift.
  • Resonant Howls: Carry spiritual weight, able to rally or ward.
  • Pack Harmony: Abilities amplify when beside kin.
Yggdravixen
  • Innate Magic: Life-weaving blessings granted at birth.
  • Illusion & Mistcraft: Vanish, confuse, or conceal with fog and light.
  • Nature Weaving: Shape flora, fungi, and subtle enchantments.
  • Soulbinding: Elders weave immortality into kin.
Brunnrekka
  • Enduring Might: Resilient to cold, hunger, and hardship.
  • Frost Affinity: Some command snow and ice of Niflheim.
  • Ancestral Spirits: Dreams and visions guide their lineage.
  • Runic Anchoring: Strengthens wards and magical bindings.
Hellhounds
  • Infernal Mutation: Immense strength in shoulders, tusks, and jaws.
  • Shadowflame: Embers flare in combat, part magic, part corruption.
  • Fearweaving: Their presence inspires dread.
  • Dual Heritage: Fragments of humanity grant strange ingenuity.

Magic

Elemental Affinities

Magic across the islands flows with the elemental currents, each carrying both symbolic weight and practical power. Not all are born with the gift, but those who are may bend these forces with fluid precision, weaving them into daily life or sacred practice. Each elemental current first manifests in its simplest form, raw and untamed. Yet through patience and mastery, it evolves; earning a new name and recognition as a refined discipline, distinct from its humble beginnings.

Fire
Passion, destruction, rebirth.
Ice
Preservation, endurance, clarity.
Water
Healing, intuition, flow.
Earth
Strength, grounding, fertility.
Wind
Freedom, foresight, change.
Light
Guidance, hope, revelation.
Shadow
Secrecy, corruption, fear.
Spirit
Fate, dreams, soul-binding.
Refined Mastery Paths
Fire → Arcane / Solar / Ash
  • Arcane: Fire’s raw volatility evolves into chaotic, unpredictable arcane forces.
  • Solar: The bright, radiant flame leads to sunfire and truth.
  • Ash: Fire’s destruction ties directly to ruin, rebirth, and memory of what burned.
Ice → Chronomancy / Necrotic / Bone
  • Chronomancy: Ice embodies slowed time and preservation, granting insight into aging and distortion.
  • Necrotic: Stillness and lifeless chill tie to death, decay, and soul-binding.
  • Bone: Frozen remains and fossils lead to ancestral preservation.
Water → Dream / Lunar / Aether
  • Dream: The deep, unconscious ebb aligns with illusions and the dreamscape.
  • Lunar: Tides guided by the moon bridge intuition and secrets.
  • Aether: Flowing between realms, water becomes a spiritual, liminal current.
Earth → Runic / Blood / Bone
  • Runic: Stone and soil are the canvas for ancient glyphs and symbols.
  • Blood: Fertility and ancestral memory root into sacrifice, lineage, and ritual.
  • Bone: Earth cradles bones and fossils, opening ancestral spirit magic.
Wind → Void / Umbral / Celestial
  • Void: Ungraspable emptiness mirrors dark magic and nothingness.
  • Umbral: Winds veil and carry shifting shadows.
  • Celestial: Open skies reveal stars, foresight, and navigation.
Light → Divine / Solar / Celestial
  • Divine: Holy light and celestial radiance arise from pure illumination.
  • Solar: Radiant sunfire and truth stem directly from light.
  • Celestial: The stars extend illumination beyond the earthly.
Shadow → Hexcraft / Umbral / Void
  • Hexcraft: Mastery of secrecy and corruption turns to curses and manipulation.
  • Umbral: Control of darkness and veiled forces.
  • Void: Descent into total nothingness beyond mere shadows.
Spirit → Aether / Necrotic / Veilcraft
  • Aether: The soul’s connection to spiritual threads between worlds.
  • Necrotic: Twisted soul-binding turns to decay and death magic.
  • Veilcraft: Whispering illusions and bindings of the spirit realm.
Blessings, Curses, Wards & Weavings
  • Blessings: Gifts from gods or elders — protective wards, charms, or enchantments.
  • Curses: Tainted magic, most often Loki's, that warps body and spirit.
  • Weavings: Unique to Yggdravixen; blessings that extend life or protect kin.
  • Wards: Sacred protections cast over villages, dwellings, or kin — larger in scope than a blessing, meant to shield whole communities.

Lore & Mythology

The Well of Fate

In the beginning, both Loki and Odin possessed the sacred gift of shaping flesh — they could step down from their godly thrones and take the form of direwolves, walking among mortals in a body of fang and fur. It was meant to be an honor, a blessing reserved only for those of elder bloodline. But Loki twisted the gift. Where Odin granted it sparingly, as a mark of respect, Loki bartered it like coin. Mortals desperate for power, longevity, or escape from death would strike bargains with him. With a whisper and a toothy grin, Loki would "bless" them with the form of a Felvarg.

What he never told them was the curse hidden within the gift he bestowed upon them: only those of elder blood could truly shift back. The rest were trapped — stripped of their human selves forever, locked in the body of a Felvarg until the end of their days. Where Odin's gift was one of honor, Loki's became one of control. He created entire packs of unwilling Felvargs bound by desperation, fear, and debt. It was less a blessing, and more a chain — a curse disguised in golden words.

Odin watched with sorrow as Loki twisted their shared gift into chains, binding mortals forever into Felvargs in exchange for what he felt were hollow bargains. At last, Odin intervened. Behind Loki's back Odin summoned a well of fate beneath Yggdrasil, swearing an oath before the Norns themselves that the gift would only flow through hands, claws that honored it. In that vow, the power Loki and Odin shared was split. Loki felt the bond shatter between them as the well's magic tore his claim away, and with it Odin's sacrifice was to equally take the fate of those Loki cursed. From that moment, Loki could no longer bestow it freely; what remained to him were only curses and corruption. Their brotherhood, once divine, was severed as surely as if Odin had driven a blade through it.

Enraged by the loss of power, Loki crept into a mortal village and stole away a child. With the aid of Nightfall, the Herald of Twilight, he twisted the boy, Fenrir, into a weapon forged to devour Odin himself.

The Weeping Wolf

After Loki and Nightfall turned Fenrir, and from the moment they did, the child was born from hatred—forged by his forced father, Loki, for great evil doings on a scale the world had never before seen. Silenced and neglected, Loki left Fenrir alone in his cradle, in hopes that the solitude alone would breed a monster fit to devour the god Odin.

Fenrir, however, had other ideas. The young wolf took to the world of Man, but soon came to discover that they feared him. Alone once more, Fenrir wept. He longed for companionship—an ally to guide him away from the dark path his father insisted upon. Fenrir wept and he wept. His pained howls ravaged the world until a portion split away and drifted on his sea of tears. This new land became known as Ulfrheim, or Wolf Home in the native tongue of the brave men who still inhabited it. Skoll and his followers embraced the weeping wolf child and offered him their wisdom and knowledge, taught him kindness, peace, and love.

In return for their guidance, Fenrir shed the teeth he had been bestowed to devour Odin, and from them grew his children: the Felvarg — massive direwolves with the tongue of man and the ferocity of a scorned god. Unlike the elders who could shapeshift, these Felvarg never walked on two legs and knew only what Fenrir had taught them. They followed Fenrir's new path of peace and companionship, and in return for their assistance, the people worshiped them like gods.

The Blood Plague

The god Loki, angered over his failed son and his creations, despised them with every essence of his being. Loki whispered forth to the Viking lord Skoll about the true nature of Fenrir, and consequently, the hidden danger lurking within the Felvarg. And once more, hatred entered the peaceful life of Fenrir and his children. Skoll rallied his most faithful berserkers and captured Hakon, Fenrir's favorite and wisest son. Hakon preached peace and tried his best to reason with Skoll. Skoll would have none of it, and in a fit of rage — orchestrated by Loki himself — murdered Hakon in cold blood at the Shrine of Ragnarok, the birthplace and shrine of all Felvarg.

Distraught over the loss of his favorite son, Fenrir bit Skoll, and his cold blood became poisoned by the furious father of the Felvarg. From his misguided anger spread a blood plague that would wipe out all of mankind. Loki reveled in his victory while Fenrir mourned for his child, and the fury bred within the Felvarg became evident. A great war raged between Man and Felvarg for many a year. The unquestionable peace that had once grasped the land was long since shattered by the cruel manipulation of Loki. The blood plague born into Skoll spread across the land, claiming the lives of all Men in its wake. In their fear and anger, Man rebelled against the Felvarg and named them harbingers of death, blamed them for the incurable sickness that claimed their lives, and responded by slaughtering the Felvarg. Both races dwindled until each teetered on the edge of extinction—two entire species annihilated by the jealousy of Loki.

The Last Howl

Fenrir sought comfort from the goddess Freyja, who sympathized with the father's loss and shared with him a gift to last the ages. To his final three children, Freyja bestowed her protection and took to the earth to defend the young Felvarg: two brothers and a young female, all orphans to the misguided war. The final battle took place where it first started—where Skoll took his stand as the last Man on Ulfrheim. Skoll raised his sword without mercy, his anger clouding his judgment as the three pups wailed in his shadow. But as Skoll swung his sword, it was Freyja who felt the blow.

The goddess had sworn her life to protect Fenrir's last children, and the strength of her love for Fenrir proved too much for Skoll. He fell to his knees and wept beside the dying goddess. "Forgive me," he wept, as he held her pale hand in his own, tainted by the blood of countless slain Felvarg. The last three children of Fenrir took pity on Skoll and comforted him in this time of great sadness. It was this act of selflessness that removed the shroud of deception from Skoll's eyes, and all too late, he realized the error of his — and all others' — ways.

Fenrir hung over Freyja's lifeless body as anger and pain rushed through his veins, his entire body tense as his legs grew weak and he fell to the floor beside the white-haired goddess. A dreadful howl left the grieving wolf, a song even more sad than the one that had brought his children into existence. What happened next was truly remarkable. Fenrir's soul split in two right before Skoll's eyes, and half lay to rest over the lifeless body of the woman. Fenrir appeared pained as he scrambled to his feet, his body trembling as he turned one last time to his children and whispered: "This is the last time you shall see me, my loves. But fear not, for you will never know the meaning of loneliness."

With that, Fenrir leapt into the stars with a flash of light so bright that Skoll had to shield his eyes. When he opened them, in the place of the goddess lay a beautiful white Felvarg.

Blood of the Goddess, Fang of the Son

Centuries passed in uneasy silence until Loki struck again, capturing Freyja in his endless thirst for vengeance. Yet once more fate turned against him. Freyja carried a small pouch bound in obsidian cord, within it a few drops of her own divine blood lay against her chest. She had kept it safe since the day Fenrir leapt into the stars, a tether between the two of them that Freyja would cherish always. When this very pouch was torn open, her blood struck the earth and ignited it in a golden light, piercing through to the heavens.

The brilliance that spilled from the obsidian pouch called Fenrir back into the mortal world. In a thunderous clash, he faced his father at last. With one terrible bite, Fenrir sank his teeth into Loki, and the wound bound the tricker's very soul to Ulfrheim. No longer a god who could slink away in the higher realms, Loki was now trapped in Felvarg form—forced to endure the same fate as the creatures he once scorned. Defeated, Loki fled to the shadows, his strength waning, while Fenrir and Freyja stood reunited after centuries apart.

Jörmungandr's Awakening P.1

Not long after, the sea itself betrayed signs of Loki's plotting. From the churning waves of Hongerige rose a new island, veiled in shifting mist — Jörmungandr. Freyja feared the unthinkable: that Man had returned to Ulfrheim's borders. Shipwrecks washing ashore lent weight to her dread. But Fenrir knew the deeper truth. Loki's final act as a fading god had been to curse hidden colonies of Man, twisting them into his own brood and binding them to his will. With the aid of Nightfall, he learned to shape mortal flesh once more — yet what emerged were no ordinary Felvargs. They were Hellhounds, cursed servants forged in shadow, awaiting across the mists of Jörmungandr.

Helvalla: The Rebellion

After Loki's plunge into the void at Helheim's Gate, panic spreads among the Alphas — could he truly be gone, or had he survived? Ylva demands a search, and Saga takes it upon herself to investigate. At Helheim, she catches a glimpse of a mysterious figure who resembles her and hears her own name called before the stranger leaps into the same abyss Loki leapt within. When Saga vanishes for days, Fenrir issues an urgent call, and the search leads into the void itself, revealing Helvalla — a hidden world and the heart of a rebellion led by Aurora, Saga's mother. Supplies are gathered from Ulfrheim to aid in their cause, but Loki attacks, forcing Aurora to invoke Odin, who descends in power greater even than Fenrir himself. Loki retreats, swearing vengeance, and Odin commands new recruits from Ulfrheim to aid in the rebellion. As war looms on, Loki corrupts Helvalla Fel-magic to create super-soldiers, while a storm brews on the horizon. Amidst the chaos, the mysterious Felvarg Hakon is revealed to share his body with another soul, Vali — one bound to Loki, the other pleading for peace. The clash between Loki and Fenrir ends with Aurora struck down, but in a shocking twist, Loki defends her, killing his own in an attempt to save her. Spirits surge into him as he unleashes catastrophic power, only for Aurora to miraculously survive. Loki vanishes, his motives unclear, while Fenrir gazes to the north in a grim silence, sensing darker forces ahead. It is at this moment Aurora herself understands Loki imprinted on her.

Imprinted in Ruin

Though Loki vanished, the void's tremors leave Helvalla unstable, and questions arise of who should rule the Crescent Throne. Eostrilaris led by Eptara once thrived here, yet the strange pack is said to have vanished without a trace thousands of years ago. Fenrir sends you to the Weeping Oasis, where the seer Neebo warns that two beings share one plane, and their bond is collapsing the world from within. On the return journey, dangers within Helvalla are evident given the darkness that continues to grow more malicious. Soon after, the quakes worsen, shaking both Helvalla and Ulfrheim now. Following Aurora north, Saga witnesses her secret reunion with Loki — their embrace shatters the land, revealing that they are fated to one another, imprinted as soulmates, the cause of the instability and quakes. Hel bitterly confesses she cursed the void so that if Loki should find love that is not in herself, Ulfrheim would collapse, leaving her to have Loki to herself once and for all. Without the distraction of war and revenge, on Helvalla, in peace — but to her despair, that love is Aurora, not herself. In heartbreak, Hel disappears into the void, while Loki and Aurora meet once more back at camp where the Rebellion began. Loki leaps into the abyss and back into Ulfrheim, leaving Aurora behind, and the separation between them stabilizes the rift and quakes. At last, passage between Ulfrheim and Helvalla is possible again, though faint quakes still remain — whispers of Loki reaching back for Aurora, ever heartbroken.

The Inbetween

The separation of Loki and Aurora brought only brief stability; their bond still strained both Islands. The void itself grew unstable, dragging travelers into a storm-filled realm called the Inbetween. Here, Nightfall, Herald of Twilight, revealed her bargain with Hel. She had opened the void in exchange for the Crescent Throne. Furious that Loki had bound himself to Aurora instead of her chosen design, Nightfall spread chaos, offering temptations through the Well of Deliberation — a false promise of perfect lives at a terrible cost. Amid this turmoil, Ylva and Hel crossed paths, their clash exposing the divide between compassion and bitterness. Hel's envy and anger drove her away, while Ylva pressed on, guided by a wisp spirit through the Inbetween to a hidden portal that spilled her back into Ulfrheim. Weakened and wounded, she collapsed in the Shrine of Ragnarok and lingered near death for some time. Meanwhile, Nightfall's power spread outward. Cyclones churned Hongerige's waves, and glowing runestones erupted along the Spine of Odin, shaking the land itself.

Storm of Flame, Tide of Ruin

Ylva rose again, defiant despite her wounds, and sought out Fenrir as Nightfall's threats deepened. Hel's rage summoned the spirit-beast Saetta, and in the Spine of Odin both Ylva and Hel stood on opposing sides of fate. Ylva, weary of Hel's bitterness, declared that her envy and spite would only drag the world into further ruin. To prove her conviction, she hurled herself into the unstable void, surrendering herself to fate rather than being shackled by Hel's corruption. Hel, unwilling to let her go and torn between rage and desperation, lunged after her. The void swallowed them both, casting their bodies back into the depths of Helvalla.

From the skies of Helvalla descended Sindrivda, the dragon of fire, breathing flame down upon Helvalla with no remorse. The beast's fury was unmatched, and in her rage she threatened to reduce Helvalla to nothing but ash. Hel, consumed by her own wrath and desperation threw herself upon Sindrivda's back as the two of them tumbled into the abyss, vanishing from sight in a storm of flames. With Hel gone, Nightfall seized her chance to destroy what remained. She unleashed her strongest incantations against Maeleanott, and the seas themselves obeyed. Waves surfed and swallowed the island, tearing down forests and drowning stone until Helvalla itself sank beneath the water. In the moment, a spirit-beast — born of Fenrir's ancient bond — rose from the waters, guiding Ylva to safety while Maeleanott disappeared beneath the waves.

Hel's Last Light

Nightfall's incantation tore the seas open as Hongerige surged in to devour Helvalla, leaving Ylva to float unconscious within the many waves. Hel, burned and broken from her battle with Sindrivda, summoned the last of her strength to repeal the flood. Her sacrifice saved Helvalla, nearly taking her life in this final act of unusual kindness. Ylva and Hel later wake upon Thunderfold Bay, where Odin's raven Drift revealed the truth, Helvalla had broken loose from the mainland and now drifted within Hongerige's grasp. As the turmoil unfolded, Aurora stood against Nar's call for war and invoked an age-old vow from Eostrilaris, proclaiming a sanctuary of peace. To the shock of manyfel, Odin accepted this mantle of leadership from Aurora, and one by one the clans swore their allegiance to her. On the voyage from Helvalla back to Ulfrheim, Ylva and Hel's bond deepened into love, but their return reignited old tensions. Ulfr attacked Hel openly, and Ylva defied him, declaring their union and love before all. Freyja offered welcome, but distrust lingered toward Hel from all those who mattered most to Ylva.

The Forbidden Nine

While Sanctuary, later known as Norn's Weave, was rebuilt upon the ruins, rumors spread of a cloaked Hellhound — Oracle, Fenrir's estranged brother. His shadow drew closer, forcing the Alphas to seek council in one another. There, Ylva urged that only Hel could wield Infinis' forbidden incantation, a binding of nine elemental forces strong enough to stand against Oracle. Though dangerous, Fenrir yielded and entrusted the gathering of necessary tomes to trusted paws. The recovery of these very tomes brought visions of elemental powers and glimpses of possible futures — omens that meant Fenrir's life and fate hung in the balance. As suspicions mounted, betrayal whispered through the ranks. Cornered by Oracle himself, those loyal to Fenrir were offered a promise of power should they join Oracle's army. Fenrir and Oracle stand face to face, the bond of blood shattered, as the two brothers prepare for war.

From Helvalla to Niflheim: The Yggdravixen and the Brunnrekka

Tucked within her hut in Helvalla, safely within Norn's Weave, Aurora uncovered four of the nine elemental tomes, their covers each etched with Laecaruin runes. One of the tomes bore markings similar to those she remembered from her first arrival on Helvalla, carved into the caverns of Lake Drakkvan. Convinced that only one being could interpret them, she set out to seek the beast who helped her that very same night. Aurora's path led her to Lake Frostfall, and there she called out into the darkness for the "creature" she once met. From the frost-rimmed trees emerged Neebo — not a Felvarg, but a direfox, his eyes filled with sorrow. He revealed that the runes were his own work, inscriptions tied to his kin. Neebo led Aurora to a void within the isle's center, a void he claimed was laced in shame. A mysterious figure interrupted them and leapt within the void, leaving both Neebo and Aurora confused. Neebo's grief quickly turned to anger as he revealed the truth. Once his people, his species, the Yggdravixen, resided peacefully upon Helvalla under the protection of Eostrilaris.

That was until a crystal-bearing beast had driven them into exile when the Yggdravixen refused to join Loki and his army as Nightfall commanded them to do. Exile came in the shape of this very void, which led to Niflheim, where they were forced to dwell among the Brunnrekkas. These massive direbears accepted them, though the wound of Eostrilaris' exile never truly healed. Neebo's bitterness against Felvargs was evident, as he felt they were what had brought ruin to Eostrilaris and the Yggdravixen that once resided in Helvalla. Aurora reassured Neebo that not all Felvargs seek to harm, and that she herself would prove it to him.

Our story isn’t finished yet...

The next chapter is waiting to be written — with you in it. Step forward, unveil the future, and claim your place among us in Storybook. We’re waiting.

Dialect & Communication

Dialect & Terminology

Though each species carries its own culture, traditions, and ways of life, all share the tongue of man as common ground. It serves as the bridge between clans and kind, allowing trade, stories, and counsel to pass freely across all islands. Yet no two speak it quite the same. Among Felvargs, the ancient tongue of Leacarunic — or Leaca — still endures, carried by the eldest and those of alphablood, a reminder of their oldest roots.

Both written and spoken, Leaca endures despite its age, still practiced fluidly by many across Ulfrheim. Among younger Felvargs it is rare, seldom taught to those under four centuries, yet the eldest continue to pass it down. For some — especially those born of trinity lineage — Leaca is not merely tradition but law, with all other tongues forbidden. To the new generations it is remembered with heartbreak as the tongue of old.

More than this, Felvargs carry an awareness that is beyond speech. Many believe it tied to their magic, though none can prove it. An ability to feel emotion ripple from one to another, unspoken, undeniable. Elders say these feelings flow through the living threads of Ulfrheim itself, binding every Felvarg to the land and to each other. A single howl may seem simple to the ear, yet within it lies a spectrum of meaning... sorrow, warning, triumph, longing — carried across distances, heard in sound and felt in soul.

Leacarunic - Leacaruníc - Often referred to as Leaca

(LAY-uh-ka-ROO-nik)
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Felvargs come in countless personalities. Would you like to let chance decide which one belongs to yours?
"Let the RNG gods decide your Felvargs fate!"
Abrasive - "Onefel whose actions are driven by hostility with the intent to upset or annoy those around them."
Active - "Onefel who is energetic and always busy."
Adaptable - "Onefel who is quick to adjust their thoughts or behavior in response to changing circumstances."
Admirable - "Onefel admired by those around them."
Adventurous - "Onefel with the spirit to seek out new experiences."
Affectionate - "Onefel with the tendency to demonstrate love and affection towards others."
Aggressive - "Onefel with hostile behavior towards others."
Agile - "Onefel who quickly adapts to any situation."
Agreeable - "Onefel who is cooperative, polite, and friendly towards others."
Aloof - "Onefel who is disinterested in the company of other Felvargs."
Ambitious - "Onefel having a strong desire to succeed and achieve one's goals."
Anxious - "Onefel who is highly sensitive to feelings of negativity or unease."
Apathetic - "Onefel unable to emotionally connect with others."
Appreciative - "Onefel who expresses gratitude to those around them."
Approachable - "Onefel having a friendly and welcoming demeanor towards others."
Argumentative - "Onefel who appears to revel in the thrill of an argument, often seeking out conflict."
Arrogant - "Onefel that feels strongly of their own importance or skills."
Artistic - "Onefel having a skill or ability in painting, dancing, or musical arts."
Assertive - "Onefel overly confident in their beliefs or goals."
Attentive - "Onefel that pays rather close attention to even minor happenings."
Awkward - "Onefel who misinterprets social cues leading to behaviors that feel out of place and uncomfortable."
Barbaric - "Onefel whose actions and behaviors are primitive or unsophisticated."
Bewildered - "Onfel in a constant state of confusion."
Blunt - "Onefel who expresses their thoughts and emotions without any consideration for manners."
Bold - "Onefel who demonstrates a fearlessness and assertive nature in their actions and opinions."
Brave - "Onefel with the mental strength to willingly confront a dangerous or difficult situation."
Brusque - "Onefel tending to speak and behave directly but dismissive in behavior."
Calculating - "Onefel whose actions are meticulously thought out."
Calm - "Onefel who maintains a sense of inner peace and balance."
Careful - "Onefel taking great consideration of their actions to avoid mishaps."
Caring - "Onefel displaying a true kindness and concern for those around them."
Cautious - "Onefel who is mindful and careful of their actions."
Charismatic - "Onefel with the natural ability to charm and influence those around them."
Charming - "Onefel whose behavior is pleasant or polite."
Cheerful - "Onefel who maintains a consistent positive outlook."
Childish (Pupish) - "Onefel displaying mannerisms in tune with a young pup."
Chivalrous - "Onefel who is gallant and honor driven in their behaviors."
Clever - "Onefel's ability to quickly understand, learn, and devise or apply ideas."
Clumsy - "Onefel lacking in skills or grace."
Cold - "Onefel lacking a connection of sympathy for others."
Compassionate - "Onefel with a strong sympathetic connection to others."
Competent - "Onefel that has the necessary skill and knowledge to do something successfully."
Competitive - "Onefel with the desire to compete or succeed above all other desires."
Complacent - "Onefel satisfied with their own abilities and who will not seek to improve."
Compulsive - "Onefel who often repeats patterns of behavior, either intentionally or not."
Conceited - "Onefel that is vain or otherwise excessively proud of themselves."
Confident - "Onefel feeling or showing confidence in oneself or one's abilities or qualities."
Cooperative - "Onefel who thrives in the collaborative environment."
Courageous - "Onefel determined to stand up and confront a dangerous or difficult situation."
Cowardly - "Onefel who cowers away from a challenge or the unknown."
Crafty - "Onefel who is skillful and clever in their solutions."
Creative - "Onefel having an artistic and innovative mindset."
Critical - "Onefel who frequently criticizes others."
Cryptic - "Onefel who is mysterious and often displays puzzling or secretive behavior."
Cultured - "Onefel who is well-educated and who conducts themselves with sophistication."
Cunning - "Onefel calculating in their thoughts and behavior."
Curious - "Onefel who frequently seeks out knowledge of the world around them."
Cynical - "Onefel who is inherently distrustful of others."
Daring - "Onefel who frequently and willingly exposes themselves to danger."
Deceitful - "Onefel who is capable of misleading others with lies and false claims."
Deceptive - "Onefel whose intentions are misleading."
Decisive - "Onefel who is confident in their decisions."
Delicate - "Onefel who is easily affected by the emotions and needs of others."
Demanding - "Onefel who offers little flexibility in terms of their expectations for themselves and for others."
Deranged - "Onefel with a distrusting and suspicious mindset."
Destructive - "Onefel whose actions often cause irreparable harm or destruction."
Detached - "Onefel who is emotionally withdrawn from others."
Determined - "Onefel who possesses a strong sense of purpose."
Devious - "Onefel calculating in a deceitful manner."
Devoted - "Onefel who maintains a strong loyalty to others."
Difficult - "Onefel who exhibits excessive negativity or hostility, making them a challenge to interact with."
Disciplined - "Onefel displaying a controlled and intentional behavior."
Discreet - "Onefel conducting themselves carefully in order to avoid detection."
Dishonest - "Onefel that is not entirely truthful or honest frequently."
Disorderly - "Onefel who cares not for order and in doing so lacks organization."
Disruptive - "Onefel that tends to cause disruption even unintentionally."
Distracted - "Onefel unable to focus given their attention is often drawn away."
Dominating - "Onefel who demonstrates assertive and decisive behavior. "
Dopey - "Onefel whose behavior is playful and almost puplike."
Dramatic - "Onefel outwardly displaying an overexaggerated response."
Dreamer - "Onefel with their head in the clouds."
Driven - "Onefel whose unwavering determination nd relentless pursuit of their goals gives them a sense of purpose."
Dull - "Onefel who lacks interest or drive."
Easygoing - "Onefel who is more relaxed and casual in behavior."
Eccentric - "Onefel lacking in conventional behavior."
Educated - "Onefel who has studied and gained knowledge in one or more subjects."
Egotistic - "Onefel who's opinion of themselves is greater than anyfel else."
Elegant - "Onefel conducting themselves in a graceful and stylish manner."
Eloquent - "Onefel who is fluent and persuasive in the way they speak or write."
Elusive - "Onefel who is difficult to understand, leaving them to appear mysterious or evasive."
Emotional - "Onefel having and expressing strong feelings."
Empathetic - "Onefel who is in tune with the emotions of everyfel around them."
Encouraging - "Onefel who empowers others to achieve their goals. Receptive - Onefel who considers new ideas or suggestions and values compromise. "
Energetic - "Onefel with an overwhelming and constant amount of energy."
Enigmatic - "Onefel who shields their true thoughts, motives, or intentions from others making them difficult to understand or predict."
Enlightened - "Onefel who is insightful and open-minded giving them the ability to see the world around them with great clarity."
Enthusiastic - "Onefel with an overwhelming amount of eagerness and positivity."
Erratic - "Onefel that behaves unpredictably and explosively."
Ethical - "Onefel that has moral principles or knowledge in regards to those principles."
Excitable - "Onefel with a contagious enthusiasm for new experiences or situations."
Explosive - "Onefel displaying a frequent pattern of sudden outburst of anger."
Expressive - "Onefel who outwardly displays their emotions with enthusiasm."
Extroverted - "Onefel who prefers larger social interactions."
Factual - "Onefel who values truth and accuracy when communicating with others."
Fair - "Onefel that is known to be equal and fair in every approach."
Faithful - "Onefel displaying strong loyalties in relationships or beliefs."
Fearless - "Onefel who lacks apprehension when faced with danger or uncertainty."
Festive - "Onefel who is over-expressive in regard to holidays or celebrations."
Fickle - "Onefel unable to commit to their opinion, feeling, or even decisions often changing them frequently."
Fierce - "Onefel that displays an intense ferociousness or aggression."
Firm - "Onfel unwavering in their purpose or opinions."
Fixated - "Onefel who will remain focused on a particular idea or behavior, causing them to be detrimentally stuck on that topic."
Flirty - "Onefel outwardly expressing feelings of attraction towards others."
Focused - "Onefel able to give their attention to a single task while ignoring outside stimuli."
Forgetful - "Onefel who has a difficulty remembering things."
Forgiving - "Onefel who is more inclined to forgive."
Formal - "Onefel who has a very specific etiquette suitable for a more important setting."
Forthright - "Onefel who is direct and honest in their communications."
Friendly - "Onefel who is kind towards others."
Funny - "Onefel with a good sense of humor infections to those around them."
Generous - "Onefel offering help above and beyond onefel's expectations."
Gentle - "Onefel displaying a kind and tender temperament."
Gentleman - "Onefel who is thoughtful, trustworthy, and honest."
Genuine - "Onefel true to themselves."
Giving - "Onefel preferring to tend to others needs without the expectation of returned favors."
Glamorous - "Onefel that is known for their exotic or daringly bold and exciting lifestyle."
Gloomy - "Onefel that is displaying signs of sorrow or distress."
Gluttonous - "Onefel that overindulges in food."
Graceful - "Onefel with elegant behavior and mannerisms."
Greedy - "Onefel that has an intense desire for something of wealth or power."
Grounded - "Onefel who is balanced and sensible with a healthy connection to reality and the present moment."
Grumpy - "Onefel having a constant negative and irritable attitude."
Gullible - "Onefel more easily affected by deceit."
Hardworking - "Onefel who is resilient and driven in regard to their work."
Helpful - "Onefel offering help towards others."
Heroic - "Onefel demonstrating courageous acts when confronted with danger."
High-Spirited - "Onefel who maintains a positive or enthusiastic outlook."
Honest - "Onefel displaying a sense of integrity and who is trustworthy."
Honorable - "Onefel with a strong moral compass and a deep sense of integrity, honesty, and loyalty."
Hospitable - "Onefel with a genuine warmth, making other Felvargs around them feel welcome and comfortable in their presence."
Hostile - "Onefel that is antagonistic and unfriendly in nature."
Hot Headed - "Onefel who is easily angered or agitated."
Humble - "Onefel viewing others as equal despite individual accomplishments or talents."
Humorous - "Onefel whose presence often results in infectious laughter."
Hypnotic - "Onefel who visually appears in a trance or blank."
Ignorant - "Onefel lacking in knowledge or general awareness."
Imaginative - "Onefel whose creative mind is filled with original and inventive ideas."
Impartial - "Onefel who approaches a situation with a neutral perspective free from personal bias or prejudice."
Impatient - "Onefel lacking in patience."
Impractical - "Onefel who lacks common sense."
Impressionable - "Onefel that is easily influenced by those around them."
Impulsive - "Onefel acting without any forethought or consideration to the consequences of their actions."
Indecisive - "Onefel who is not confident in their decisions."
Independent - "Onefel without need of another's assistance."
Indifferent - "Onefel with a lack of interest or concern for others."
Innovative - "Onefel with new ideas that solve problems in a creative way."
Inquisitive - "Onefel whose curiosity leads them to seek out information or knowledge."
Insecure - "Onefel that is often anxious and uncertain."
Insensitive - "Onefel whose actions and behaviors show no concern for others."
Insightful - "Onefel with an accurate and deep understanding of the world around them."
Insincere - "Onefel expressing feelings that are not genuine."
Instinctual - "Onefel who is trusting and responsive to their gut feeling."
Intelligent - "Onefel with a strong understanding and vast knowledge."
Intense - "Onefel having a wide spectrum of emotions, often taken to the extreme."
Intimidating - "Onefel whose presence is commanding and assertive, often leading others to feel uneasy or hesitant."
Intolerant - "Onefel who actively refuses to allow others to express their opinions or beliefs."
Introverted - "Onefel who prefers smaller social interactions. "
Intuitive - "Onefel with an uncanny ability to instinctively know and understand without any proof or evidence."
Inventive - "Onefel being creative and having the ability to create various things effortlessly."
Irrational - "Onefel whose thinking is without logical reason."
Irresponsible - "Onefel outwardly displaying a lack of responsibility."
Irritable - "Onefel displaying signs of irritation, being annoyed or easily made angry."
Jealous - "Onfel that is easily triggered emotionally and envious of others."
Just - "Onefel with a strong sense of morality."
Kind - "Onefel known for being gentle and giving."
Knowledgeable - "One who possesses a deep knowledge and understanding of various subjects."
Lazy - "Onefel lacking in motivation to exert any energy."
Level-Headed - "Onfel who can often think rationality with sound judgment in any situation."
Likable - "Onefel that is friendly, approachable, and easily welcomed by otherfel."
Logical - "Onefel using knowledge and reasoning in their daily interactions and decisions."
Lonely - "Onefel who often desires connection with others but often feels isolated."
Loyal - "Onefel giving or showing firm and constant support or allegiance to another Felvarg or pack."
Lyrical - "Onefel who expresses themselves with a musical or poetic quality."
Malicious - "Onefel displaying behaviors that are in malice, or otherwise intend to do harm."
Mannered - "Onefel outwardly displaying pretentious and proper behavior."
Mannerless - "Onefel that lacks common courtesies or common manners."
Materialistic - "Onefel who values items and property above all else."
Mature - "Onefel that is mentally capable of being level headed and responsive."
Meditative - "Onefel who focuses on inner peace and a calm outward appearance."
Mellow - "Onefel devoid of any tension, they are often very relaxed and easygoing."
Messy - "Onefel who is disorderly and untidy."
Methodical - "Onefel that is drawn to an orderly or systematic approach."
Meticulous - "Onefel who thoroughly pays attention to the small details in pursuit of accuracy."
Mischievous - "Onefel whose actions are deceptive and manipulative with the intent to be amusing or troublesome."
Miserable - "Onefel with an intense unhappiness."
Misunderstood - "Onefel who often gives off the wrong impression, leading others to formulate the wrong idea of them."
Modest - "Onefel who expresses their abilities and accomplishments moderately and in a more humble manner."
Moody - "Onefel with unpredictable bouts of sullenness or gloomy behavior."
Morose - "Onefel tending to have a more gloomy or ill-tempered attitude."
Mysterious - "Onefel whose behavior is unexplained and shrouded in mystery."
Mystical - "Onefel with a deep connection to a higher power or the spiritual realm."
Naive - "Onefel that is innocent and lacking experience and wisdom."
Narcissistic - "Onefel with an unreasonably high sense of self-importance."
Narrow Minded - "Onefel that is not open to understanding otherfel's views should they not align with their own."
Nervous - "Onefel who anxiously overthinks situations or second-guesses their own actions."
Neutral - "Onefel that is easy-going and indifferent, disconnected from strong opinion."
Noble - "Onefel demonstrating a higher code of conduct and moral compass."
Nonchalant - "Onefel outwardly appearing calm and relaxed simply because they can not be bothered to care."
Obedient - "Onefel with unquestionable compliance with orders and rules that they are given."
Obnoxious - "Onefel whose presence is unpleasant, aggressive, or offensive."
Observant - "Onefel who is quick to take notice of their surroundings."
Obsessive - "Onefel intently focusing on one particular event, object, or Felvarg."
Open-Minded - "Onefel who actively seeks out and considers other opinions or beliefs."
Optimistic - "Onefel being hopeful and expecting good outcomes."
Organized - "Onefel who is naturally neat and detail-oriented."
Ostentatious - "Onefel who outwardly seeks to impress or otherwise gain envy of everyfel else."
Outgoing - "Onefel who is comfortable engaging in social situations."
Outspoken - "Onefel whose mouth is quick to verbalize onefel's opinions or criticisms without concern for anyfel else."
Paranoid - "Onefel obsessively distrusting of everyfel else."
Particular - "Onefel that prefers things be done a very specific way."
Passionate - "Onefel whose desires and emotions are overwhelmingly strong."
Passive - "Onefel lacking in influence or reaction in any given situation."
Patient - "Onefel displaying tolerance and kindness in the face of the hardships that they encounter."
Peaceful - "Onefel spreading a sense of peace and calmness to others."
Perceptive - "Onefel with a keen eye for noticing subtle cues and details others might commonly miss."
Perfectionist - "Onefel who accepts nothing but absolute perfection."
Persistent - "Onefel who seeks their desires despite any obstacles they may face."
Persuasive - "Onefel whose words persuade somefel to believe something or act in a certain manner."
Pessimistic - "Onefel having a strong belief that the worst outcome will happen."
Petty - "Onefel unnecessarily unkind for reasons that are trivial."
Placid - "Onefel who remains calm and is not easily angered."
Playful - "Onefel with a knack for finding amusement in any situation."
Poetic - "Onefel who can express deep emotions through language."
Polite - "Onefel who maintains respectful and considerate behavior towards others."
Positive - "Onefel maintaining a positive outlook in any given situation."
Possessive - "Onefel believing that otherfel's attention belongs solely to them."
Practical - "Onefel whose mindset is grounded in logic."
Predictable - "Onefel who is consistent with their behavior."
Productive - "Onefel whose work ethic consistently produces good results."
Profound - "Onefel with great knowledge and understanding of serious matters."
Protective - "Onefel who desires to protect another, even at the detriment of themselves."
Proud - "Onefel who takes pride in their position, lineage, or accomplishments."
Punctual - "Onefel that is always on time."
Pure - "Onefel often displaying genuine intentions, unphased by ulterior motives or deceit."
Purposeful - "Onefel that does something with intention, to achieve a specific outcome."
Quiet - "Onefel tending to keep to themselves and who speaks rarely."
Rambunctious - "Onefel with high energy levels, loud, and not easily restrained in their behaviors."
Rational - "Onefel that follows a code of reason or logic."
Reactive - "Onefel that acts impulsively to a situation."
Realistic - "Onefel that has a practical approach of what can be achieved or even expected."
Receptive - "Onefel who considers new ideas or suggestions and values compromise."
Reckless - "Onefel who takes risks without considering the risks or consequences. "
Reclusive - "Onefel who prefers to withdraw from society and live a life of solitude."
Reflective - "Onefel that observes and contemplates the mysteries of the world around them."
Regal - "Onefel who speaks and behaves in a dignified manner."
Reliable - "Onefel that can be relied on effortlessly to do as they say they will."
Reserved - "Onefel with the desire to keep their emotions and opinions to themselves."
Resilient - "Onefel who is quick to adapt to change and who is unphased by adversity. "
Resourceful - "Onefel that easily finds clever and quick solutions to overcome difficulties with ease."
Respectful - "Onefel that honors and respects anyfel they encounter."
Restless - "Onefel that displays the inability to rest due to boredom or anxiety."
Ritualistic - "Onefel who embraces rituals of worshiping somefel, something or some place."
Romantic - "Onefel that takes delight in displaying acts of love or an expression of romance."
Rude - "Onefel that behaves impolitely, offensively or even ill-mannered."
Rustic - "Onefel preferring to live a simple life."
Ruthless - "Onefel lacking in compassion for anyfel else."
Sage - "Onefel that is profoundly wise beyond their years."
Sanctimonious - "Onefel that is morally superior towards otherfel."
Sarcastic - "Onefel insulting or otherwise using irony to mock somefel."
Scholarly - "Onefel with an affinity for knowledge."
Secretive - "Onefel who intentionally hides one's thoughts, actions or intentions from others."
Selective - "Onefel who is careful and intentional with their social interactions and personal relationships."
Self-centered - "Onefel who focuses purely on their own desires, needs, and problems."
Self-Disciplined - "Onefel able to control their feelings, and overcome a weakness or goal that presents itself."
Self-Reliant - "Onefel that relies predominantly on oneself rather than the reliability of others."
Self-Sufficient - "Onefel that requires no help from an outside source to meet their basic needs."
Selfish - "Onefel who cares more for themselves than for the Felvargs around them."
Selfless - "Onefel who cares more for the needs of the Felvargs around them than their own needs."
Sensitive - "Onefel that is quick to notice and respond to very slight changes, signals or influences from otherfel."
Sentimental - "Onefel finding sentiment and becoming nostalgic over something, somefel, or some place."
Serene - "Onefel who exhibits a sense of inner peace and appears calm when faced with challenges. "
Serious - "Onefel that demands careful consideration to topics they deem worthy."
Shallow - "Onefel's lack of depth in one's feelings, thoughts or knowledge."
Shrewd - "Onefel that quickly judges a situation and accurately uses it to their advantage, often at the disregard of their morals."
Shy - "Somefel who is sensitive, nervous or timid."
Sincere - "Onefel who is transparent and honest with their intentions."
Skeptical - "Onefel who frequently casts doubt."
Skillful - "Onefel that has an inarguable skill in varied fields."
Sly - "Onefel that can be seen as cunning or even deceitful in nature."
Sociable - "Onefel that finds engaging with otherfel easy and natural."
Solemn - "Onefel who is very serious and formal in their behavior or expressions."
Solitary - "Onefel with the preference to be alone."
Sophisticated - "Onefel with a great deal of experiences, knowledge, and wisdom."
Spirited - "Onefel who exhibits lively or enthusiastic behavior."
Spiritual - "Onefel in deep connection to nature and its inhabitants."
Spontaneous - "Onefel that takes pleasure from any actions done without prior planning or structure."
Steadfast - "Onefel that is unwavering and firm in a dutifully way."
Stoic - "Onefel who withholds an outward display of emotions."
Strategic - "Onefel who analyzes situations, gathers information, and evaluates outcomes."
Strong - "Onefel that is able to handle a great force or pressure applied upon them."
Strong-Willed - "Onefel standing firmly in their beliefs, unwilling to be swayed by external pressures."
Stubborn - "Onefel who is unreasonably determined to hold their viewpoint or attitude regardless of outside influence."
Studious - "Onefel with a thirst for knowledge who dedicates themselves to learning."
Submissive - "Onefel that is passive and prefers to remain neutral in any environment that demands bravery."
Subtle - "Somefel that uses indirect methods to make a point or achieve something."
Superstitious - "Onefel who relies on signs, omens, or rituals to guide their actions and avoid misfortune."
Supportive - "Onefel who provides great encouragement or assistance to others."
Suspicious - "Onefel whose behavior is questionable, causing everyfel around them to cast speculation on their intentions."
Sweet - "Onefel that is described as delightful or pleasingly delicate."
Sympathetic - "Somefel that displays and expresses sympathy towards others."
Tactical - "Onefel with pristine problem-solving skills who focuses on short-term goals."
Teacherly - "Onefel that enjoys the act of teaching another Felvarg something new."
Tenacious - "Onefel whose determination drives them through any obstacle in their way."
Tense - "Onefel that is frequently on edge or even displaying anxiety or nervousness."
Thievish - "Onefel that enjoys the act of thrifting or stealing something."
Thoughtful - "Onefel who is considerate and attentive to the needs and perspectives of others."
Tidy - "Onefel that prefers things be arranged in a neat and purposeful order."
Timid - "Onefel who lacks courage or self-confidence."
Tolerant - "Onefel willing to accept the beliefs, opinions, and behaviors of otherfels despite not necessarily agreeing with them."
Tractable - "Onefel who is easily persuaded."
Traditional - "Onefel acting in a more customary behavior in accordance with tradition. "
Transparent - "Onefel who does not withhold their thoughts or emotions."
Troublesome - "Onefel often causing difficult problems."
Trusting - "Onefel believing that otherfel are good and trustworthy by default."
Trustworthy - "Onefel who is reliable, dependable, and overall worthy of onefel's trust."
Unappreciative - "Onefel who does not recognize nor appreciate the value of somefel or something."
Uncaring - "Onefel who lacks concern for others' feelings or well-being."
Uncertain - "Onefel who is often uncomfortable with the unknown and who often seeks reassurance from others."
Understanding - "Onefel with the tendency to understand otherfel's emotions or perspectives."
Unfaithful - "Onefel whose loyalties are unreliable."
Unforgiving - "Onefel who is unable to forgive nor show mercy towards others."
Unfriendly - "Onefel uninterested in forming bonds of any kind with otherfel."
Unpredictable - "Onefel who is inconsistent with their behavior."
Unreliable - "Onefel who is not dependable."
Vague - "Onefel often unclear in their communications with otherfel."
Vain - "Onefel who has an exceptionally high opinion of one's appearance, abilities, or worth."
Venturesome - "Onefel willing to embark on any journey despite the risks that it might hold."
Versatile - "Onefel who can easily adapt to any surrounding or situation."
Vindictive - "Onefel who harbors a strong desire to seek out revenge on those who have wronged them."
Vivacious - "Onefel who is particularly energetic and enthusiastic."
Vulgar - "Onefel outwardly displaying an intense and offensive behavior."
Vulnerable - "Onefel unable to protect themselves against physical or emotional pain."
Warm - "Onefel who is friendly, approachable, and welcoming to others."
Watchful - "Onefel in a constant state of high alert, often scanning their surroundings for potential dangers or opportunities."
Weak - "Onefel mentally or physically unable to perform the simplest of tasks."
Whimsical - "Onefel who is unusually playful and unpredictable."
Willful - "Onefel with an obstinate determination for things to happen their way."
Wise - "Onefel with good judgment, often supported by a vast amount of experience or knowledge."
Wishful - "Onefel expressing an intense desire and hope in a particular outcome."
Withdrawn - "Onefel disinterested in interactions with otherfel."
Witty - "Onefel with quick and clever humor."
Youthful - "Onefel who is or aspires to remain young."
Zany - "Onefel who behaves similarly to a clown or fool."


Insults
  • Mawjaw – Loudmouth, talks too much.
  • Halfway Through Heidrun – Lost or confused.
  • Shrine Hugger – Overly religious or superstitious.
  • Fangless – Weak or cowardly.
  • Treelicker – Unhinged or eccentric.
  • Thinpelt – Wimpy, frail.
  • Leadpaw – Slow, dragging others down.
  • Twolegger – Tied to humanity (esp. Hellhounds).
  • Halfbreed – Derogatory for Hellhounds altered in Helvalla.
  • Mossbrain – Foolish or slow-thinking.
  • Starhowler – Overly dramatic, wild claims.
  • Moonspooked – Irrational, unhinged.
  • Tailcurler – Vain or obsessed with looks.
Yggdravixen
  • Threadbare – Said of one who wastes or neglects their magical gift.
  • Root-lost – Disconnected from tradition or their grove, adrift without belonging.
  • Mist-tongue – Speaks in riddles or lies, weaving confusion like fog.
Brunnrekka
  • Cub-hearted – Naïve, inexperienced, or soft-spirited.
  • Snowblind – Foolish, cannot see what's obvious before them.
  • Stone-cracked – Stubborn to the point of foolishness.
  • Hollow-pelt – Empty of spirit or honor, a shame to their kin.
Hellhounds
  • Ash-eater – Clings to ruin or dwells in misery.
  • Collar-born – Suggests submission, as if still chained to humanity.
Common Terminology & Idioms
  • A Rune's Throw – Nearby.
  • Fel in Skoll's Strike – Frozen in fear.
  • Spinewalker – Fierce, resourceful Fel.
  • The Fire's Lit but No Fel is Home – Blank-minded, foolish.
  • Dullpaws – Inexperienced.
  • Hungry as the Hongerige – Ravenous.
  • Softcoat – Overly sensitive.
  • I'd Bet My Amulet on It – Absolute certainty.
  • Oh for Fenrir's Sake! – Exasperation.
  • A Twig on a Path – Impossible to find.
  • For Alpha's Sake! – Frustration, fed up.
  • Helshadow – Changed, not themselves.
  • Clanborn – Highly skilled, capable.
  • Cherryglow – Blushing.
  • Serpent's Length Away – Sarcasm for far away.
  • The Vale's Tales – White lies.
  • Straight as Helheim's Passages – A lie.
  • The Wind Favors No Fel – Luck is unpredictable.
  • Walking Bifrost – Acting divine, self-important.
  • Colder than Hel's Ribs – Extremely cold, cruel.
  • Howling at Shadows – Seeing threats that aren't there.
  • Not Even a Blight Would Touch It – Worthless, poor quality.
  • Fell into the Fissure – Vanished, ghosted.
Yggdravixen Idioms
  • Chasing foxfire – Pursuing the impossible.
  • The roots remember – Truth cannot hide.
  • Light in the grove – Someone wise/trustworthy.
  • Lanterns in the mist – Something hidden but guiding. "We followed him, a lantern in the mist."
  • Fox's shadow – A fleeting presence, gone before grasped. "Trying to catch her was chasing a fox's shadow."
  • The grove breathes – Said when the land itself feels alive. "Quiet, the grove breathes tonight."
  • Rootbound heart – Loyal, unshakable devotion. "Her rootbound heart never wavered."
Brunnrekka Idioms
  • As certain as the glacier – Absolute certainty.
  • The frost keeps no secrets – Truth always surfaces.
  • Carry the mountain – Praise for great strength.
  • Stone remembers – Nothing is forgotten. "You may leave, but the stone remembers."
  • Snow breaks all tracks – Time erases deeds. "Don't worry, the snow breaks all tracks."
  • Bear's burden – A task heavy, but carried with pride. "It's a bear's burden, but I'll see it through."
  • As old as the ice – Eternal, enduring. "Their bond is as old as the ice."
Hellhound Idioms
  • Fire doesn't kneel – Defiance.
  • Blood before ash – Loyalty vow.
  • The curse speaks louder – Corruption taking hold.
  • Ash in the blood – Tainted or restless spirit. "He's got ash in the blood, you can see it burn."
  • Claws over chains – Freedom at any cost. "We choose claws over chains."
  • Flame-born truth – Harsh but undeniable. "His words were flame-born truth."
  • The ember never dies – Persistence, or corruption that always lingers. "Even beaten, the ember never dies."

Common Species Greetings & Farewells
  • "Fenrir guide you." (answered with "Freyja keep you" — reserved for deep bonds)
  • "Wind's Favor." (coastal)
  • "May Yggdrasil's path find you, friend." (Valewalkers)
  • "Fenrir's favor, friend."
  • "Farewell, Fel!" (casual)
  • "May the Alphas grace the ground you walk upon, friend."
  • "Hel's Haste, Fel." (sharp, quick)
  • "May the Great Father watch over you."
  • "Greetings, Fel."
  • "Goodday, Fel."
  • "May your soul find favor in the eyes of the Great Father." (solemn, grief)
  • "We part beneath the eyes of Yggdrasil." (ritual)
  • "Return cloaked in glory, or not at all." (warrior's farewell)
Felvargs:
"May Fenrir bless you." | "Fenrir guide you."
Yggdravixen:
"May Yggdrasil's path find you, friend." | "We part beneath the roots."
Brunnrekka:
"May the mountain bear your weight." | "The ice remembers."
Hellhounds:
"May the fire spare you." | "Into the shadow we run."