Felvargs & Co
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Introduction
Across many ages, our world has given rise to many great species, shaped not only by the land in which they derive from, but by threads of fate. Felvargs were the first to walk Ulfrheim's rolling hills and storm-swept coasts, massive direwolves born of Fenrir's breath. Gifted with speech that once mirrored the tongue of humankind but has long since evolved into a language all of their own, Felvargs built a culture as vast and varied as the land beneath their very paws. Felvargs have turned their clever minds to every corner of life — from leading packs, tending fields, crafting, practicing in magic, or spinning stories beside the fire. Through it all, their spirit has carried them across the ages.
But Ulfrheim is not alone in its gift of life. In Helvalla, the lush forests and mountains gave rise to the revered Yggdravixen, norse direfoxes that are known for their skillful magic wielding abilities. From the icy reaches of Niflheim come the colossal Brunrekka, embodiments of strength and endurance. In the furthest reaches of Jörmungandr, where the serpent's coils are said to sleep beneath crashing waves, stir the fiery-hearted Hellhounds, creatures that once walked on two legs before fate weaved them into the Felvargs they are now. And though these species are known on the Islands that have been unveiled, scholars whisper of others still hidden in the far corners of the unknown — beings waiting to be uncovered, named, and welcomed into history.
Ulfrheim itself remains a living, breathing canvas. Despite scars of ancient wars marking its many fields, valleys and villages alike call out for those brave and bold enough to explore them. Magic is laced through soil and rivers, neither good nor evil, but shaped by the intentions of those who dare to wield it. From the smallest Dwarf to the towering Titan, every Felvarg is a reflection of Fenrir's imagination.
What follows will guide you through who we are, where we came from, and the threads we weave into the greater story of our world. Welcome to Ulfrheim. Welcome to Helvalla, to Niflheim, to Jörmungandr. Welcome to Felvargs.
Biology & Physiology
Behavior & Culture
Abilities & Magic
Lore & Mythology
Dialect & Communication
Appearance
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Standard Build: Felvarg
Standard is the most common build found throughout Ulfrheim. They stand sturdy and strong, larger than any natural direwolf could imagine to be. Their webbed paws are perfect for swimming, while their deft, well-toned legs propel them swiftly through even the thickest brush. Their fur is thick and double-layered, allowing most coats to adapt to any climate (with the exception of shorter-furred coat types). These traits exist in every other build to varying degrees, but the Standard remains the true "all-terrain" form of the species. Their height and weight remain consistent even in their Hellhound variant.
- Average Height: 130cm – 160cm
- Average Weight: 700 – 800 lbs
Titan Build: Felvarg
The mighty Titan, the build of Fenrir himself, towers high over all others. Their massive paws carry the weight of their immense stature, while their shoulders lay broad and heavy. The strength of a Titan's jaw has been said to snap metal clean in two. Their ears and tails, dwarfed by their overwhelming thick size, appear smaller compared to other builds. Though their size makes nimble maneuvers more difficult, with focus and dedication, even a Titan can achieve incredible feats. Their height and weight remain consistent even in their Hellhound variant.
- Average Height: 180cm – 230cm
- Average Weight: 900 – 1200 lbs
Brute Build: Felvarg
Brutes are taller than Standards, yet not quite reaching the Titan's mighty stature. They are best described as "short-legged" Titans — thick with muscle, but shorter in limb. Their long, sturdy necks and massive shoulders give them a bison-like appearance. A Brute's muzzle is the broadest of all builds. Though their stocky legs lack reach, and their weight makes it difficult for them to find speed while sprinting, their sheer sturdiness makes them immovable forces on the battlefield. Their height and weight remain consistent even in their Hellhound variant.
- Average Height: 165cm – 205cm
- Average Weight: 850 – 1000 lbs
Dwarf Build: Felvarg
The smallest of the species, the Dwarf is small but mighty. If Brutes are "short-legged" Titans, then Dwarves are "short-legged" Brutes. Their size makes them highly maneuverable, with quick reflexes that outmatch their larger kin. Their faces often resemble Brutes, with thicker muzzles and broad foreheads. Despite their reduced height, their weight remains similar to larger builds, giving them a rounded, powerful frame that proves just as resilient as any of their cousins. Their height and weight remain consistent even in their Hellhound variant.
- Average Height: 80cm – 115cm
- Average Weight: 650 – 800 lbs
Gene Mutation – Hellhounds
The Hellhound gene mutation alters each build uniquely. While their weight and height remain unchanged, Hellhounds are drastically hunched, with inward-tilting ears, massive tusks, and heavily muscled forequarters. Their weight distribution is uneven, making their silhouette unnatural compared to their kin. Created by Loki himself, Hellhounds are often described as halfbreeds — strong, thick, and imposing, marked forever by divine tampering.
Felvargs — Eternal Lifespan
Felvargs live long, enduring lives that span across hundreds, even thousands of years. Age cannot kill a Felvarg, but the harshness of the land or a mortal wound can easily take away what Fenrir has given. Due to their longevity, a Felvarg's maturity rate is rather slow. While they grow into their bodies at a young age, their minds take many decades to fully mature.
Life Stages:
- Pup (0 – ≈5 years): Dependent on caretakers for survival, learning the practical lessons needed to live.
- Juvenile (≈6 – ≈100 years): Wrestling with growth, self-discovery, and uncovering talents.
- Adulthood (≈100 years and beyond): The longest stage; life ends only through wounds, magic, or battle.
- Elder (???): Some show age in body, others only in wisdom and gaze.
All Other Species
Yggdravixen (IG-drah-vix-en)
Hailing from the sacred realm of Helvalla, Yggdravixen are smaller and lighter than Felvargs, carrying a foxlike elegance in every motion. Long limbs and sharp, discerning eyes grant them unmatched agility, weaving through dense forests and vanishing into mist with ease. Unlike their direwolf cousins, they embody Helvalla's spirit — elusive guardians, adaptive, deeply ceremonial, and bound to Yggdrasil itself. Though delicate in frame, they carry the strength of divine blood, with some possessing the rare ability to grant immortality or practice powerful magic. Known for their rich traditions, they are most revered for the way they honor the dead, crafting intricate rites that reflect their spiritual devotion. Yggdravixen are also unparalleled scholars of the natural world, having documented more herbs and flora than any other across the Islands.
- Average Height: 95cm – 130cm
- Average Weight: 450 – 600 lbs
Yggdravixen — Woven Lifespan: Yggdravixen are immortal in spirit, but their immortality is not innate — it is woven into them by magic at birth. When a new Yggdravixen enters the world, an elder must weave enchantments that bind their life to the roots of Helvalla. With this blessing, age cannot kill them; only sickness or wounds can. Without the blessing, they will live and die as mortals.
Life Stages:
- Kit (0 – ≈10 years): Fragile, learning through play and guidance.
- Foxling (≈10 – ≈200 years): Mischief and exploration, learning agility and magic.
- Adulthood (≈200 years and beyond): Guardians of Helvalla, creators, and guides.
- Elder (???): Revered for wisdom, entwined with Helvalla's essence.
Brunnrekka (BRUNN-rek-kah)
From the icy reaches of Niflheim come the colossal Brunrekka, immense direbears with a stature rivaling Felvargs. Slightly smaller than the Titans, they fall between Brutes and Titans in size, though leaning closer to the latter. Their towering bulk is matched by thick, frost-weathered coats that shield them from the endless chill of their homeland. Broad-shouldered and long-snouted, Brunnrekka are living embodiments of endurance and strength. While their sheer mass can hinder speed, their resilience and might have made them respected keepers of tradition. At the heart of Brunnrekka culture lies lineage and heritage — bloodlines carefully honored, preserved, and remembered as the foundation of their identity in Niflheim’s frozen grasp.
- Average Height: 170cm – 215cm
- Average Weight: 1000 – 1300 lbs
Brunnrekka — Enduring Lifespan: Their lives span centuries, sometimes thousands of years. Time eventually claims them, though Yggdravixen weaving can grant them immortality. Some accept, others honor the cycle of age and death.
Life Stages:
- Cub (0 – ≈15 years): Growing quickly, learning survival and strength.
- Prime (≈15 – ≈1000 years): Centuries of unmatched power and influence.
- Twilight (≈1000 years and beyond): Fur frosts, movements slow — unless blessed, when they stride on immortal.
Nattnkatt (NAHT-n-kaht)
From the rain-drowned forests of Miðhafsey come the Nattnkatt, compact yet formidable creatures shaped by their hardship, and survival. Smaller than most species, they possess dense, powerful builds that favor agility and precision over raw strength. They're low to the ground, quick-footed, and difficult to track. Their reduced height grants them remarkable maneuverability, while their weight remains deceptively heavy, giving them a grounded, resilient presence despite their size. While collectively the same species, they foster a sub-species that change their height considerably, known as Nattnkin. The Nattnkatt are strategic survivalists, not inherently malicious, but deeply pragmatic. Every choice is weighed, every alliance measured. They were originally brought into existence by Nightfall, though her demands for loyalty were eventually overthrown. Under Vessra’s leadership, the Nattnkatt claimed Miðhafsey as their own through patience, and adaptation.
- Average Height: 80cm – 110cm
- Average Weight: 140–230 lbs
Nattnkatt — Lingering Lifespan: Their lives span several centuries. While not immortal by nature, their cautious instincts and adaptability grant them long years. Some pursue Yggdravixen weaving to escape mortality, while others accept death as another current to be crossed.
Life Stages:
- Kit (0 – ≈20 years): Rapid learners, taught awareness before strength.
- Nattborn (≈20 – ≈4000 years): Heightened agility, intellect, and influence.
- Nightfall (≈4000 years and beyond): Bodies slow, minds sharpen — unless blessed, allowing them to persist far longer. Commonly known as the Age of Nightfall, a name burdened with the expectation of ruin and death lurking behind every door.
Hrosven (HROHS-ven)
From the radiant heavens of Hymnlaeja come the Hrosven, celestial equines woven from divinity herself. Revered as sacred messengers beneath Hymn’s eternal gaze, they are creatures deeply tied to the balance of spirit, memory, and emotion. Though many outsiders mistake them for simple horses, the Hrosven are profoundly intelligent beings capable of understanding and speaking in multiple tongues, not least of all the language of man. Most, however, rarely communicate through spoken words. Instead, they often communicate through gestures, body language, emotion, dreams, and subconscious thought, allowing others to feel their words rather than hear them aloud.
The island of Hymnlaeja itself is said to rest amongst the heavens, watched over by Hymn, a luminous pearl-coated Hrosven crowned with a unihorn forged from celestial glass. She is believed to rule over the skies themselves, guiding wandering souls and safeguarding the harmony between night and day. Some claim it is by her wisdom that the seed of Yggdrasil was planted, and her tender care that allowed it to flourish. Beside her stand Lunara and Solaris, divine siblings entrusted with maintaining the turning heavens. It is through their eternal duty that Hymnlaeja and all islands weaved into Yggdrasil know both moonlight and dawn.
Though once believed incapable of corruption, the Hrosven were not spared from Nightfall’s influence. Many moons ago, she captured members of the species and twisted portions of their celestial gifts toward darker purposes. While many Hrosven remain compassionate and spiritually attuned, others now walk uncertain paths shaped by manipulation, grief, fear, or ambition. Others yet serve Nightfall herself, some of them drawn towards a darkness that might have been lurking in their hearts all along.
Despite their holiness, Hrosven are not without individuality. Each build carries distinct strengths, temperaments, and ways of interacting with the world around them.
Standard Build (standards)
Standard build Hrosven are the most balanced and commonly encountered build of the Hrosven. Graceful yet sturdy, they embody the ideal harmony Hymn intended for the species. Their physiques are athletic and refined, allowing them to travel vast distances effortlessly while remaining agile enough to navigate dense terrain or steep cliffsides. Standard build Hrosven are often regarded as emotionally perceptive, carrying calm personalities that make them natural mediators amongst their kind.
- Average Height: 145cm — 170cm
- Average Weight: 900 — 1300 lbs
Draft Build (drafts)
Draft build Hrosven tower over all other Hrosven builds. They are broad-bodied and immensely powerful creatures, and were originally favored as guardians of celestial gates and sacred paths scattered throughout Hymnlaeja. Though intimidating in size, drafts are often extremely gentle creatures by nature, carrying rather protective dispositions. Their heavy muscular shape and thick necks give them a proud and powerful silhouette. Many legends claim the thunder heard across the islands below is nothing more than distant draft herds traversing the heavens above.
- Average Height: 160cm — 190cm
- Average Weight: 1400 — 2200 lbs
Liten Build (litens) - Coming Soon
The Liten is a compact and hardy build, smaller than Standards but overflowing with rather intricate personalities. They are surefooted travelers capable of crossing difficult terrain with remarkable ease. Their playful intelligence and emotional openness make them particularly expressive compared to other Hrosven. Though outsiders may underestimate them due to their smaller size, Litens are known for their determination and incredible endurance. Many form extremely close spiritual bonds with both other species and fellow Hrosven alike.
- Average Height: 115cm — 145cm
- Average Weight: 600 — 950 lbs
Titch Build (titches) - Coming Soon
The smallest of all Hrosven builds, the Titch is extremely spirited, stubborn, and deceptively hardy. Though only a little larger than a Felvarg dwarf, they carry themselves with enormous confidence and fearlessness. Titches are highly intelligent and often possess mischievous personalities, particularly when interacting with outsiders unfamiliar with their cleverness. Their small stature allows them to move silently through Hymnlaeja’s forests and ruins, and many are believed to act as spiritual guides for wandering souls or lost travelers.
- Average Height: 75cm — 105cm
- Average Weight: 250 — 500 lbs
Hrosven — Celestial Lifespan: Hrosven are not fully immortal, though many mortals believe otherwise. Their lives span countless centuries, with age affecting them far slower than most living creatures. A Hrosven’s spirit is deeply intertwined with the heavens of Hymnlaeja itself, allowing some to linger far beyond the usual lifespan expected of Hrosven. It is said the purest of Hrosven eventually become one with the skies they once walked beneath, and are reincarnated as their spirit animal when eventually claimed by death.
Life Stages:
- Foal (0 – ≈15 years): Curious and emotionally sensitive, foals are heavily guided by nothing more than dreams and instinct.
- Spiritwalker (≈15 – ≈250 years): A period of self-discovery, spiritual growth, and exploration. Hrosven will take the most risks at this age to understand their true purpose.
- Keeper (≈250 years and beyond): The longest stage of life of the Hrosven. Most settle into their purpose once becoming a keeper, whether guardian, traveler, guide, or protector.
- Ascended (???): Rare individuals touched deeply by celestial power bestowed upon them by Hymn or Nightfall. Some claim they walk amongst stars themselves, forever revered.
Behavior & Culture
Social Structure
Felvargs: Versatile in how they live, Felvargs have always resided in Ulfrheim. After the disappearance of Man, they claimed abandoned villages, adapting huts, hollows, and ruins into homes. Otherfel preferred solitude in caves, forests, or cliffside dens, while some thrived in bustling villages like Hearth. Every dwelling is personalized; painted shields, carved stones, pelts, and enchanted runestones are usually used to mark onefel's territory. Packs hold both land in the wild and villages, while more solitary Felvargs carve out homes in waterfalls, meadows, or mountainsides.
Hellhounds: These hulking beasts reside on Jörmungandr, where Loki first twisted man into Felvarg. Their homes resemble that of Felvargs and humans alike - sturdy dens, carved halls, and villages that retain similarities of humanity. Settlements range from simple villages to structured towns and cities. Their society is bound by four clans, whose leaders form the council that leads thosefel who reside on Jörmungandr. Though born of a curse, their way of life is one of adaptation, balancing what they were with what they have become. Some Hellhounds still seek a way to change back into the form they once were, before being tricked by Loki with lies.
Yggdravixen: Adaptable and guided by circumstance, these direfoxes reside primarily on Helvalla. Many live close to the land, weaving shelters from trees, burrowing into moss-covered roots, or shaping homes from natural resources. Others dwell in Helvalla's larger societies - halls carved into mountains, riversides, or forests strung with lanterns. Some travel, some remain more rooted, but their homes always move with the world rather than against it. It's not uncommon for the Yggdravixen to build grand markets from the hollow of a mountain, or from the treetops overhead. They believe the world should be respected, not altered.
Brunnrekka: These direbears shape their homes while respecting the frozen land of Niflheim - vast stoney dens, icy caverns, snow-packed valleys all formed by nature itself. Despite preferring solitary shelter, they are deeply social, spending a lot of their time in Niflheim's many taverns and inns, which outnumber those on any other island with ease. Many Brunnrekka pay coin to stay at said establishments rather than keep a private residence, though grand cavern-homes still stand as testament to tradition. To be welcomed into a private home by a Brunnrekka is an honor, for once claimed, it becomes part of their lineage. Families remain for generations, and abandoning a home is believed to doom a soul beyond death. Finding a true safe space for the Brunnrekka is considered a rite of passage, a gift and not a privilege.
Nattnkatt: The Nattnkatt reside within the rain-soaked forests and broken cliffsides of Miðhafsey, shaping hidden settlements beneath heavy canopies, and flooded ruins. Their homes are often difficult to find by outsiders, built carefully to shield them from prying eyes. Narrow tunnels and moss-covered pathways favor their compact forms, allowing them to move quickly and quietly through terrain larger species struggle to navigate. Many villages are connected through hidden trade routes and underground chambers reinforced against the endless storms that plague the island. Though pragmatic by nature, the Nattnkatt value security above grandeur, often building with the intention of surviving centuries rather than impressing those around them. Under Vessra's rule, Miðhafsey became less a collection of wandering survivalists and more a calculated network of clans, informants, and alliances hidden beneath the rain. Despite the fact the Nattnkatt are social by nature, they answer to their own species above all else.
Hrosven: Earthy souls by nature, Hrosven often prefer homes that remain close to the land. Many dwell within hollows, cabins, or shelters built with portions exposed to the elements, allowing wind, rain, warmth, and starlight to freely pass through them. They favor higher ground, open meadows, and warmer climates more often than not, though Hrosven can be found across nearly every island. Many prefer Hymnlaeja, while others travel far beyond it, choosing lives with few roots and many roads beneath them. Though some eventually settle into peaceful homes shared amongst family or companions, many Hrosven remain lifelong wanderers.
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Traditional Temperament
Felvargs: Felvargs are deeply social and adaptive, often welcoming others into their hollows or huts with kindness and warmth. It is not uncommon for a stranger to be offered a hot drink by a Felvarg met along the way. They thrive among all walks of life and are skilled with their paws, turning to crafts of every kind - from building and cooking to countless other works of art and labor. Many root themselves in peace by following the steps of the Trinity and honoring Fenrir and Freyja, seeking harmony for all. Yet, like every species, Felvargs are not without shadow; some are led astray by pride or deceit, walking darker paths of their own making. Diverse in spirit and personality, they embody both the light of community and the solitude of the wild.
Hellhounds: Hellhounds are resilient and proud, forever marked by the curse that reshaped them from human into wolf. Life on Jörmungandr has forged them into survivors, bound by the legacy of their four clans. Yet within that shared fate, they are as varied as the land itself - some are fiercely social, weaving close bonds and traditions, while others keep to themselves, wandering in solitude. Whether gathered around hearth and pack or walking alone beneath the cold sky, each Hellhound endures, adapting to what they have become.
Yggdravixen: Yggdravixen are quite magical creatures. They are knowledgeable, curious, and quick-witted. Elders carry unique gifts, with some said to be able to grant immortality. Though forged in wisdom, they are also deeply social creatures, often seen observing the world from a calm and respectful distance. Most prefer to watch and listen, offering little judgment aloud, though their thoughts run keen beneath the surface. Like all species, their personalities vary widely - some are outgoing and playful, others reserved and contemplative - yet each carries the spark of magic and curiosity that marks their kind. While not all Yggdravixen understand magic without study, they are said to each be gifted with magic of some sort.
Brunnrekka: Brunnrekka are shaped by patience, strength, and the weight of generation and lineage. They are slow to anger, but once provoked, they become an unstoppable force. Yet like all kin of Ulfrheim, their personalities are diverse - no two Brunnrekka are alike. As a whole they lean toward warmth, friendliness, and social bonds, often finding joy in companionship and community. Still, some tread quieter paths, content to observe and endure in silence, while others thrive at the heart of every gathering. Whether reserved or open, all share the steadfast spirit that defines their kind.
Nattnkatt: Nattnkatt are deeply strategic creatures shaped by survival, hardship, and long memory. They are rarely reckless, preferring patience and observation before action, and many weigh every word and alliance carefully. Though outsiders often mistake them for cold or untrusting, most Nattnkatt simply value caution in a world they believe can shift violently without warning. They are adaptable, intelligent, and exceptionally difficult to corner, often relying on wit and precision rather than raw force. While many prefer guarded lives and tightly knit circles, their personalities vary greatly between individuals. Some are fiercely loyal companions once trust is earned, while others remain solitary and elusive for most of their lives. Their species still carries scars left behind by Nightfall's influence and the wars surrounding the Crescent Throne, leaving many Nattnkatt wary of blind loyalty, power, and destiny alike.
Hrosven: Hrosven are deeply social and emotionally intuitive creatures, often preferring companionship despite their tendency to speak very little aloud. Many communicate through body language, gestures, dreams, or subconscious thought rather than direct speech. They are widely regarded as gentle and welcoming beings capable of creating safe spaces amongst nearly all species regardless of their history. While many are compassionate and spiritually guided creatures, Hrosven personalities vary greatly between individuals. Some are playful and adventurous, others quiet and contemplative, while some wander darker paths shaped by fear, grief, manipulation, or Nightfall’s influence.
Hunting & Feeding
Though once bound to feral ways, all species have long since grown into more complex lives. Hunting endures as a shared tradition, but most now trap, trade, cultivate, and preserve food, bartering resources through methods unique to their culture.
- Felvargs: Remain skilled hunters and still relish the thrill of a pack hunt, yet more often they trap, trade, and tend gardens. Their tables are known for hearty, communal meals where kin and strangers alike are welcomed.
- Hellhounds: Draw from their human past, building greenhouses, tools, and structured systems. Their approach is efficient and practical, though always shadowed by the darker roots of their origin.
- Yggdravixen: Masters of growth and gathering, cultivating herbs, plants, and fungi with care. Their meals blur the line between food and medicine, crafted with ritual precision.
- Brunnrekka: Excel in preservation, wasting nothing of the kill. Their stores are planned against the harshest winters, and their meals are rich, heavy, and sustaining.
- Nattnkatt: Masters of stealth and survival, favoring traps, and ambushes over direct confrontation. Their meals are practical and preserved carefully against harsh seasons, often shared amongst trusted kin in close-knit gatherings.
- Hrosven: Herbivorous gatherers who cultivate gardens and forage with deep respect for the land beneath them. Their meals are fresh, and simple, often viewed as spiritual nourishment as much as sustenance. While vegetarian by preference, some Hrosven can and do eat meat.
Imprinting & Soulmating
Imprinting is not chosen but fated. When a soul is born, Yggdrasil weaves a root into its endless tangle, twining it with another for life. These soulmates are bound deeper than blood, and no vow or magic can sever them, even should they be cross-species.
Some discover it in a flash - a vision, a dream, a scent, or a glance seared into memory. Others only after centuries, revealed in a moment of déjà vu. However it comes, the bond is eternal. Soulmates feel each other's emotions across any distance, carrying joy, grief, and longing together.
The bond is not limited to romance. Some imprint in love, others in kinship or friendships so profound they defy time. Rarely, even blood ties may bind this way. Death cannot break it; if one perishes, fate pulls both into rebirth until they align again. Mercy or torment, all agree it is inescapable. To imprint is to be written into another's story forever, as surely as root binds root beneath Yggdrasil's canopy.
Interspecies Interactions
The species of Ulfrheim and beyond share common ground in trade, story, and survival, yet each views the others through the lens of history and memory. Their ties are colored by old wounds, oaths, and alliances, and though time has softened some edges, others still cut deep.
- Felvargs & Hellhounds: Tense coexistence. Humanity's scars leave bitterness; some still despise each other, though coexistence is maintained.
- Felvargs & Yggdravixen: Strained. Felvargs once exiled Yggdravixen to Niflheim after they refused Loki's call.
- Yggdravixen & Brunnrekka: Harmonious. Peaceful coexistence; Yggdravixen often run tasks for the great bears.
- Nattnkatt & Brunnrekka: Strained. Nightfall's assault on Niflheim alongside Vessra left scars that still linger between many communities.
- Nattnkatt & Yggdravixen: Cautious understanding. The Yggdravixen recognize the damage Nightfall caused, but do not blame all Nattnkatt for her actions.
- Hrosven: Welcomed by most. Known for their calm nature and emotional intuition, Hrosven often travel freely between communities as trusted companions, healers, and guides.
Conflict & Law
- Each species governs itself through leaders, elders, or councils unique to their culture.
- Disputes settled by judgment, communal decision, or trials of strength/duels.
- Collectively, all respect their leaders and honor broader laws that keep balance across the islands.
Abilities
Shared Abilities
All species across Ulfrheim and beyond share a foundation of natural and spiritual abilities, though each manifests them differently.
- Enhanced Endurance: Long-lived, capable of withstanding great strain.
- Keen Senses: Sight, scent, and hearing far surpass mortals.
- Communication: Speech in the common tongue, nuanced by dialect.
- Spirit Ties: Attuned to fate, omens, and unseen presences.
- Combat Instincts: Strength and cunning rooted in predator ancestry.
Felvargs
- Rune-bonded: Draw strength from runic markings and Fenrir's gift.
- Resonant Howls: Carry spiritual weight, able to rally or ward.
- Pack Harmony: Abilities amplify when beside kin.
Hellhounds
- Infernal Mutation: Immense strength in shoulders, tusks, and jaws.
- Shadowflame: Embers flare in combat, part magic, part corruption.
- Fearweaving: Their presence inspires dread.
- Dual Heritage: Fragments of humanity grant strange ingenuity.
Yggdravixen
- Innate Magic: Life-weaving blessings granted at birth.
- Illusion & Mistcraft: Vanish, confuse, or conceal with fog and light.
- Nature Weaving: Shape flora, fungi, and subtle enchantments.
- Soulbinding: Elders weave immortality into kin.
Brunnrekka
- Enduring Might: Resilient to cold, hunger, and hardship.
- Frost Affinity: Some command snow and ice of Niflheim.
- Ancestral Spirits: Dreams and visions guide their lineage.
- Runic Anchoring: Strengthens wards and magical bindings.
Nattnkatt
- Eosteric Adaptation: Resistant to corruption, curses, and volatile magic after generations shaped by eosteric energy.
- Silentstep: Exceptional stealth and agility despite their dense, powerful builds.
- Stormsense: Keen awareness of shifts in weather, danger, and unnatural presences.
- Shadowcraft: Skilled in concealment, ambush tactics, and navigating unseen paths.
- Survival Instinct: Heightened pragmatism and reaction speed sharpened through hardship and isolation.
Hrosven
- Empathic Intuition: Deeply attuned to emotion and spiritual energy.
- Dreamwalking: Communicate through dreams, visions, and subconscious thought.
- Celestial Affinity: Draw magical strength from stars, moonlight, and the heavens.
- Enduring Grace: Exceptional stamina and resilience across long journeys.
- Celestial Corruption: Some touched by Nightfall wield darker emotional influence.
Magic
Elemental Affinities
Magic across the islands flows with the elemental currents, each carrying both symbolic weight and practical power. Not all are born with the gift, but those who are may bend these forces with fluid precision, weaving them into daily life or sacred practice. Each elemental current first manifests in its simplest form, raw and untamed. Yet through patience and mastery, it evolves; earning a new name and recognition as a refined discipline, distinct from its humble beginnings.
Fire 
Ice 
Water 
Earth 
Wind 
Light 
Shadow 
Spirit 
Refined Mastery Paths
Fire → Arcane / Solar / Ash- Arcane: Fire’s raw volatility evolves into chaotic, unpredictable arcane forces.
- Solar: The bright, radiant flame leads to sunfire and truth.
- Ash: Fire’s destruction ties directly to ruin, rebirth, and memory of what burned.
Ice → Chronomancy / Necrotic / Bone- Chronomancy: Ice embodies slowed time and preservation, granting insight into aging and distortion.
- Necrotic: Stillness and lifeless chill tie to death, decay, and soul-binding.
- Bone: Frozen remains and fossils lead to ancestral preservation.
Water → Dream / Lunar / Aether- Dream: The deep, unconscious ebb aligns with illusions and the dreamscape.
- Lunar: Tides guided by the moon bridge intuition and secrets.
- Aether: Flowing between realms, water becomes a spiritual, liminal current.
Earth → Runic / Blood / Bone- Runic: Stone and soil are the canvas for ancient glyphs and symbols.
- Blood: Fertility and ancestral memory root into sacrifice, lineage, and ritual.
- Bone: Earth cradles bones and fossils, opening ancestral spirit magic.
Wind → Void / Umbral / Celestial- Void: Ungraspable emptiness mirrors dark magic and nothingness.
- Umbral: Winds veil and carry shifting shadows.
- Celestial: Open skies reveal stars, foresight, and navigation.
Light → Divine / Solar / Celestial- Divine: Holy light and celestial radiance arise from pure illumination.
- Solar: Radiant sunfire and truth stem directly from light.
- Celestial: The stars extend illumination beyond the earthly.
Shadow → Hexcraft / Umbral / Void- Hexcraft: Mastery of secrecy and corruption turns to curses and manipulation.
- Umbral: Control of darkness and veiled forces.
- Void: Descent into total nothingness beyond mere shadows.
Spirit → Aether / Necrotic / Veilcraft- Aether: The soul’s connection to spiritual threads between worlds.
- Necrotic: Twisted soul-binding turns to decay and death magic.
- Veilcraft: Whispering illusions and bindings of the spirit realm.
Blessings, Curses, Wards & Weavings
- Blessings: Gifts from gods or elders — protective wards, charms, or enchantments.
- Curses: Tainted magic, most often Loki's, that warps body and spirit.
- Weavings: Unique to Yggdravixen; blessings that extend life or protect kin.
- Wards: Sacred protections cast over villages, dwellings, or kin — larger in scope than a blessing, meant to shield whole communities.
Lore & Mythology
Dialect & Communication
Dialect & Terminology
Though each species carries its own culture, traditions, and ways of life, all share the tongue of man as common ground. It serves as the bridge between clans and kind, allowing trade, stories, and counsel to pass freely across all islands. Yet no two speak it quite the same. Among Felvargs, the ancient tongue of Leacarunic — or Leaca — still endures, carried by the eldest and those of alphablood, a reminder of their oldest roots.
Both written and spoken, Leaca endures despite its age, still practiced fluidly by many across Ulfrheim. Among younger Felvargs it is rare, seldom taught to those under four centuries, yet the eldest continue to pass it down. For some — especially those born of trinity lineage — Leaca is not merely tradition but law, with all other tongues forbidden. To the new generations it is remembered with heartbreak as the tongue of old.
More than this, Felvargs carry an awareness that is beyond speech. Many believe it tied to their magic, though none can prove it. An ability to feel emotion ripple from one to another, unspoken, undeniable. Elders say these feelings flow through the living threads of Ulfrheim itself, binding every Felvarg to the land and to each other. A single howl may seem simple to the ear, yet within it lies a spectrum of meaning... sorrow, warning, triumph, longing — carried across distances, heard in sound and felt in soul.
Leacarunic - Leacaruníc - Often referred to as Leaca
Common Insults
- Mawjaw – Loudmouth, talks too much.
- Halfway Through Heidrun – Lost or confused.
- Shrine Hugger – Overly religious or superstitious.
- Fangless – Weak or cowardly.
- Treelicker – Unhinged or eccentric.
- Thinpelt – Wimpy, frail.
- Leadpaw – Slow, dragging others down.
- Twolegger – Tied to humanity (esp. Hellhounds).
- Halfbreed – Derogatory for Hellhounds altered in Helvalla.
- Mossbrain – Foolish or slow-thinking.
- Starhowler – Overly dramatic, wild claims.
- Moonspooked – Irrational, unhinged.
- Tailcurler – Vain or obsessed with looks.
Hellhounds Insults
- Ash-eater – Clings to ruin or dwells in misery.
- Collar-born – Suggests submission, as if still chained to humanity.
Yggdravixen Insults
- Threadbare – Said of one who wastes or neglects their magical gift.
- Root-lost – Disconnected from tradition or their grove, adrift without belonging.
- Mist-tongue – Speaks in riddles or lies, weaving confusion like fog.
Brunnrekka Insults
- Cub-hearted – Naïve, inexperienced, or soft-spirited.
- Snowblind – Foolish, cannot see what's obvious before them.
- Stone-cracked – Stubborn to the point of foolishness.
- Hollow-pelt – Empty of spirit or honor, a shame to their kin.
Nattnkatt Insults
- Hollowclaw — All threat, no substance.
- Crowhearted — Cowardly or self-serving under pressure.
- Ashblood — Tainted by corruption or bad lineage.
- Nightmarked — Emotionless, detached, difficult to trust.
Hrosven Insults
- Cloudgazer – Distracted dreamer, never paying attention.
- Hollowhorn – Empty-headed or emotionally shallow.
- Rottrotter – Someone kind on the surface with darker intentions beneath.
Common Terminology & Idioms
- A Rune's Throw – Nearby.
- Fel in Skoll's Strike – Frozen in fear.
- Spinewalker – Fierce, resourceful Fel.
- The Fire's Lit but No Fel is Home – Blank-minded, foolish.
- Dullpaws – Inexperienced.
- Hungry as the Hongerige – Ravenous.
- Softcoat – Overly sensitive.
- I'd Bet My Amulet on It – Absolute certainty.
- Oh for Fenrir's Sake! – Exasperation.
- A Twig on a Path – Impossible to find.
- For Alpha's Sake! – Frustration, fed up.
- Helshadow – Changed, not themselves.
- Clanborn – Highly skilled, capable.
- Cherryglow – Blushing.
- Serpent's Length Away – Sarcasm for far away.
- The Vale's Tales – White lies.
- Straight as Helheim's Passages – A lie.
- The Wind Favors No Fel – Luck is unpredictable.
- Walking Bifrost – Acting divine, self-important.
- Colder than Hel's Ribs – Extremely cold, cruel.
- Howling at Shadows – Seeing threats that aren't there.
- Not Even a Blight Would Touch It – Worthless, poor quality.
- Fell into the Fissure – Vanished, ghosted.
Hellhound Idioms
- Fire doesn't kneel – Defiance.
- Blood before ash – Loyalty vow.
- The curse speaks louder – Corruption taking hold.
- Ash in the blood – Tainted or restless spirit. "He's got ash in the blood, you can see it burn."
- Claws over chains – Freedom at any cost. "We choose claws over chains."
- Flame-born truth – Harsh but undeniable. "His words were flame-born truth."
- The ember never dies – Persistence, or corruption that always lingers. "Even beaten, the ember never dies."
Yggdravixen Idioms
- Chasing foxfire – Pursuing the impossible.
- The roots remember – Truth cannot hide.
- Light in the grove – Someone wise/trustworthy.
- Lanterns in the mist – Something hidden but guiding. "We followed him, a lantern in the mist."
- Fox's shadow – A fleeting presence, gone before grasped. "Trying to catch her was chasing a fox's shadow."
- The grove breathes – Said when the land itself feels alive. "Quiet, the grove breathes tonight."
- Rootbound heart – Loyal, unshakable devotion. "Her rootbound heart never wavered."
Brunnrekka Idioms
- As certain as the glacier – Absolute certainty.
- The frost keeps no secrets – Truth always surfaces.
- Carry the mountain – Praise for great strength.
- Stone remembers – Nothing is forgotten. "You may leave, but the stone remembers."
- Snow breaks all tracks – Time erases deeds. "Don't worry, the snow breaks all tracks."
- Bear's burden – A task heavy, but carried with pride. "It's a bear's burden, but I'll see it through."
- As old as the ice – Eternal, enduring. "Their bond is as old as the ice."
Nattnkatt Idioms
- Quiet claws cut deepest — The dangerous ones are often the calmest.
- Even shadows leave tracks — Every secret eventually surfaces.
- The wise keep one eye open — Stay cautious, never fully trust comfort.
- Not every lantern guides you home — Some help comes with hidden intent.
- The patient hunter eats first — Patience brings reward.
- Born beneath bad stars — Unlucky, cursed, or doomed by fate.
- Claws sheathed, not forgotten — A threat temporarily restrained.
- The quietest den hides the sharpest teeth — Never underestimate the reserved.
Hrosven Idioms
- The meadow listens – Spoken when emotions or truths feel exposed.
- The sky remembers – Actions always leave their mark.
- Where the wildflowers lean – A peaceful or safe place.
- The heavens grow quiet – Omen that something is wrong.
Common Species Greetings & Farewells
- "Fenrir guide you." (answered with "Freyja keep you" — reserved for deep bonds)
- "Wind's Favor." (coastal)
- "May Yggdrasil's path find you, friend." (Valewalkers)
- "Fenrir's favor, friend."
- "Farewell, Fel!" (casual)
- "May the Alphas grace the ground you walk upon, friend."
- "Hel's Haste, Fel." (sharp, quick)
- "May the Great Father watch over you."
- "Greetings, Fel."
- "Goodday, Fel."
- "May your soul find favor in the eyes of the Great Father." (solemn, grief)
- "We part beneath the eyes of Yggdrasil." (ritual)
- "Return cloaked in glory, or not at all." (warrior's farewell)
"May Fenrir bless you." | "Fenrir guide you."
"May the fire spare you." | "Into the shadow we run."
"May Yggdrasil's path find you, friend." | "We part beneath the roots."
"May the mountain bear your weight." | "The ice remembers."
“May your path stay hidden.” | “Walk unseen."
"May Hymn light your path." | "May the stars know your name."
"Until the heavens find us together again." | "May your spirit wander safely."