SEASONAL MARKINGS



Need Help? Join our Discord server and ask one of our nook admins questions directly in our official help channel! Felvargs Discord

Don't have Discord?
Head over to the monthly Design Approval journal and comment in the questions comment thread supplied.
Markings are not optional, your Felvarg must utilize all markings present on its genostring.

Go back to Design Guide

Helpful Tips

Each marking has an active and dominant possibility. Dominant means the marking will always pass when bred and can even sometimes change what the marking looks like. Active simply means it must be present. We will show you an example using the marking 'Highlight'.
Active Example: Hl
Dominant Example: HL

Each marking has specific guidelines so be sure to Ctrl-F and search for the marking you are creating.
Markings ranges are a guideline and not a strict ruleset, so long as your general placement is there and not abusive you will find a smooth sail experience during approvals.
When we say a marking must be natural to your base coat color, we deem the following natural markings safe across the board: Silver, Cream, Brown, Black, White
Unnatural colors are fine provided your base coat color too is an unnatural shade, and the colors used are considered natural and relevant to your base coat color.

A soft edge simply means it has been smoothed out entirely into the design, Highlight is a good example of this termonology. A hard edge can have various brush edges, it just has to have a definitive marking edge.
Selecting good marking colors? Be mindful that when selecting your base coat color this will effect the allowance of colors displayed on your Felvargs markings. While disregarding your base coat color we consider the following colors equally as natural as the colors immediately surrounding your chosen base: brown, silver, black, and cream. They are natural throughout, but players should be mindful not to consume their Felvarg in shades that stray too far from their base itself. Should a player choose to use the 4 natural colors, they should be mindful that no more than 25% of their design is covered by markings not immediately relevant to their base. This means if your Felvarg is Cream (Cr) 75%+ or more of your Felvarg should be in shades of cream equally. See a live example on how you might choose safe marking colors while designing your Felvarg here.
Need to download the official PSD to design on? You can find it here alongside your base coat color swatches.
All seasonal markings are in the open layering zone, and can be placed freely beneath the markings that cover this zone.

Bleeding Heart

  • A marking that is a reddish 'stain' on a Felvarg's chest.
  • Active: Bh | Dominant: BH

    Bleeding Heart Rules

    No minimum requirement, Bleeding Heart must simply be present somewhere in the red range to pass.
    Fields in blue are optional and display the maximum allowance for the marking.
    Bleeding Heart is a symmetrical marking.
    Bleeding Heart is a solid marking and should have no holes within the marking.
    Bleeding Heart is a solid marking and should have no breaks.
    In its dominant form Bleeding Heart may have a subtle glow and show organs below with a soft transparency.
    Bleeding Heart must be a shade of red in color unless affected by legendary modifiers or a mutation like Leucism.


    Blush

  • Marking that adds a light pink area around the cheek, ears, and bridge of the nose.
  • Active: Blu | Dominant: BLU

    Blush Rules

    No minimum requirement, Blush must simply be present somewhere in the red range to pass.
    Fields in blue are optional and display the maximum allowance for the marking.
    Blush is a symmetrical marking.
    Blush must be lighter than the base coat and a light pink in color.
    *In its dominant form the color restriction is lifted allowing Blush to be any color.
    Blush is a solid marking and should have no holes within the marking.
    Blush is a soft marking and as such must have soft edges.
    Blush may have breaks.


    Candlelight

  • A marking modifier that allows for 1-3 markings to have 1-3 color gradients that would otherwise be one solid color.
  • Active: Cl | Dominant: CL

    Candlelight Rules

    Candlelight must effect at least 1 marking at bare minimum.
    Candlelight is an asymmetrical marking.
    Candlelight may effect 1-3 markings in total and allows for 1-3 color gradients on the chosen marking.
    * In its dominant form, Candlelight has an open gradient allowance instead of its normal 1-3.
    Candlelight may be any color natural to the base, unless the marking has its own specific swatch to pull from.
    Candlelight is a solid marking and should have no holes within the marking.
    Candlelight is a soft marking and as such must have soft edges.


    Lacing

  • A soft marking that blankets the top of a Felvarg. It is full of holes that show the design below.
  • Active: La | Dominant: LA

    Lacing Rules

    No Minimum Requirement, Lacing must simply be present.
    Fields in blue display the maximum allowance for the marking.
    Lacing is an asymmetrical marking.
    Lacing must consist of holes throughout the marking, revealing any markings underneath.
    Lacing must be an obvious shade of white and natural to the base coat.
    * In its dominant form Lacing is allowed to be any color natural to the base coat.
    Lacing is a soft marking and as such must have soft or even smoothly blended edges.
    Lacing may have breaks.


    Barring

  • Barring creates a barring-like marking anywhere on a Felvarg's body.
  • Active: Bar | Dominant: BAR

    Barring Rules

    No Minimum Requirement, Barring must simply be present.
    Barring is an asymmetrical marking.
    Barring colors must be natural to the base coat.
    Barring may consist of two different, relevant colors. These colors should be on separate patches of Barring and may not gradient into each other.
    Barring's edges can be relatively soft and open use on a brush, though should remain solid throughout.
    Barring may have breaks inbetween each patch. They should not join or touch one another.
    Barring may have small ticks outside of each mark provided the ticks hug closely the solid marking body.
    Barring is a solid marking and should have no holes within the marking.


    Extended Roan

  • Extended Roan acts in the exact same manner as Roan, it is simply an extended range allowance.
  • Active: Exr | Dominant: EXR

    Extended Roan Rules

    No Minimum Requirement, Extended Roan must simply be present in the red range somewhere to pass.
    Fields in blue are optional and display the maximum allowance for the marking.
    Extended Roan is a symmetrical marking.
    Extended Roan is an off white/grey cloudy shade that lays over the back of a Felvarg.
    Extended Roan must have a few distinguishable corn spots, enough so that its visibly portrayed as roan.
    Extended Roan is a soft marking and as such must have soft edges.
    Extended Roan may have a break between the head and neck, however both patches must remain solid enough to be recognized.
    Hereditary Roan is locked to lineage!
  • In order for a design to use a specialty roan color outside of the traditional white, you must have a direct parent (sire -or- dam) with said hereditary roan color. Unlocking the use of the hereditary roan color present on the parent. (Tan/Chocolate/Strawberry/Black/Blue)
  • Be mindful you must be the appropriate base coat color to find the hereditary base coat useful. Brown/Black (Chocolate) - Silver/Cream (Strawberry) - Black/Cream/Silver/Brown (Black) - Silver/Black (Blue) - Cream/Brown (Tan)


  • Skeletal

  • A seasonal marking that causes a skeleton like shaped marking on the Felvarg.
  • Active: Ske | Dominant: SKE

    Skeletal Rules

    No Minimum Requirement, Skeletal must simply be present.
    Fields in blue display the maximum allowance for the marking.
    Skeletal is a symmetrical marking.
    Skeletal may have breaks but should remain generally solid. It should not be confused for Pinstripes or Brindle in shape.
    Skeletal should consist of a single color that is natural to the base coat.
    Skeletal is a solid marking and should have no holes within the marking.
    Skeletal must have hard edges.


    Slash

  • Slash consists of small and slim slash/stroke like markings focusing on the face, shoulder and thigh of a Felvarg.
  • Active: Sla | Dominant: SLA

    Slash Rules

    No Minimum Requirement, Slash must simply be present.
    Fields in blue display the maximum allowance for the marking.
    Slash is an asymmetrical marking.
    Slash is a solid marking but can have holes in the way it can split apart from itself then meet again.
    Slash should consist of a single color that is natural to the base coat.
    Slash may have breaks.
    Slash must have hard edges.


    Splatter

  • A lot like Vitiligo, this splatter like marking causes splotches on the legs, tail and face of a Felvarg.
  • Active: Spl | Dominant: SPL

    Splatter Rules

    No Minimum Requirement, Splatter must simply be present.
    Fields in blue display the maximum allowance for the marking.
    Splatter is an asymmetrical marking.
    Splatter may have holes provided it doesn't mimic any other markings and remains balanced in appearance.
    Splatter should consist of a single color that is natural and lighter color than the base coat or any marking it touches.
    Splatter may have breaks.
    Splatter must have hard edges.


    Tears

  • A tear like marking that runs down from the Felvarg's eye to the upper lip.
  • Active: Trs | Dominant: TRS

    Tears Rules

    Tears has no coverage requirement, it must simply be present in some way to pass and connect from the eye to the muzzle visibly clear.
    Fields in blue display the maximum placement allowance for the marking, but cannot be completely filled in. Please use the preview provided to see the relative thickness of this marking.
    Tears is a symmetrical marking.
    Tears is a solid marking and should have no holes within the marking.
    Tears is a solid marking and should have no breaks.
    Tears should consist of a single color that is natural to the base coat.
    Tears must have hard edges.


    Dapples

  • This marking creates light dappling, much like on a horse, on the top of a Felvarg.
  • Active: Dpp | Dominant: DPP

    Dapples Rules

    No Minimum Requirement, Dapples must simply be present.
    Dapples is an asymmetrical marking.
    Dapples should have no holes within the marking.
    Dapples may have breaks.
    Dapples is a soft marking and as such must have soft edges.
    Dapples should consist of a lighter color than the base coat color.
    Dapples may have a subtle gradient.


    Frostbite

  • Frostbite is a lot like Siamese but is an obvious shade of white in color. Frostbite must be present on the bridge of the Felvarg's nose and is optional to be placed in other allotted areas.
  • Active: Fb | Dominant: Fb

    Frostbite Rules

    Frostbite has a minimum requirement. It must fill the red range regardless of marking placement.
    Fields in blue are optional and display the maximum allowance for the marking.
    Frostbite is a symmetrical marking.
    Frostbite may be two toned and any shade of obvious white.
    Frostbite is a soft marking and should have smoothed edges.
    Frostbite is a solid marking and should have no holes within the marking.
    Frostbite is a solid marking and should have no breaks.


    Partridge

  • A bicolored marking that lightens the underside of the Felvarg's neck, surrounded by a dark bar that extends out in spotted barring on the Felvarg's mane.
  • Active: Prg | Dominant: PRG


    *The barring is the only aspect that may have breaks between each patch.

    Partridge Rules

    No minimum requirement, Partridge must simply be present somewhere in the red range to pass.
    Fields in blue are optional and display the maximum allowance for the marking.
    Partridge is a symmetrical marking.
    Partridge is a solid marking and should have no holes within the marking.
    Partridge is a solid marking and should have no breaks.
    * The barring is the only aspect that may have breaks between each patch.
    Partridge should consist of two main colors that are natural to the base coat; a lighter color on the face and throat, and a darker band that can break off into barring marks.
    * In its dominant form, the barring can consist of 2 colors.
    The dark band is allowed to break off the pale main body once, making the pale area two separate patches.
    Partridge must have hard edges.


    Vitiligo

  • A marking caused by a lack of pigmentation that creates white flecks and splotches across a Felvarg's body.
  • Active: Vt | Dominant: VT

    Vitiligo Rules

    No Minimum Requirement, Vitiligo must simply be present.
    Vitiligo is an asymmetrical marking.
    Vitiligo cannot be in large patches. It should stay relatively small in size and hug a fleck or splotch shape.
    Vitiligo must be a shade of white, offwhite, whitish cream or whitish grey. While soft creams and greys are acceptable, be mindful as we clearly state this marking should visibly display as dominantly white.
    Vitiligo is a solid marking and should have no holes within the marking.
    Vitiligo may have breaks.
    When Vitiligo is in contact with the eye in any way it allows for bicolored eyes in the shade of blue where the marking comes into contact with the eye, alongside the natural chosen shade.
    When Vitiligo is present with Pinto and/or Mosaic, it must appear below those markings.
    Vitiligo must have hard edges.


    Crackle

  • A cracked, lightning-like marking that webs and spindles in any desired direction on a Felvarg's coat.
  • Active: Crk | Dominant: CRK

    Crackle Rules

    No Minimum Requirement, Crackle must simply be present.
    Crackle is an asymmetrical marking.
    Crackle should appear as the name suggests: cracked/crackle-like in nature. It should be relatively thin and should not appear solid or too thick.
    Crackle may be absolutely any color and can have a glow present provided the glow is the same color as crackle itself. Be mindful crackle can only be 2 different colors in its non-dominant form. Optionally users may gradient or choose to leave the two colors unblended.
    Crackle can be placed above or below any marking. Be mindful its layering must remain consistent in layering throughout.
    Crackle when present alongside horns will allow horns to take the shade of Crackle. Be mindful your Crackle must be present on the body of your Felvarg somewhere in order to trigger this optional effect.

    Dominant Crackle Rules

    Be mindful the Dominant form of this marking must still adhere to the ruleset above, however the following freedoms apply:
    Crackle may now have up to 3 colors present.
    Crackle can now show above all non-hereditary mutations.
    Crackle can optionally effect the flesh of a Felvarg (Eyes, Flesh, Paws, Claws) to match the crackle color, as well include a glow if desired. However, should users chose to take this route when adding this marking, there must be a glow somewhere within the design so that we may tell the difference between bred flesh and flesh affected dominant crackle!
    Alongside the open layering stated above, dominant crackle contains the power to show both above and below the same marking, and this effect may be achieved on as many markings as the player should choose.