NON-HEREDITARY MUTATIONS



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Mutations are extremely rare modifiers, each mutation has its own effects. These effects will be broken down in detail within each respective guide. Mutations are exceptionally rare and are not hereditary, this means obtaining one is purely luck of the draw.

The mutations laid out within this guide are non-hereditary. This means they do not have a chance to pass to offspring naturally.

Unless defiance is present, these mutations cover most every marking in game. See each guide below to see exactly how each one interacts with markings.

Below we will break down each of the rare non-hereditary mutations and explain exactly what they do.

Albinism

  • Albinism causes the entire coat to take on a soft white hue, shielding all markings. Allows the Felvarg to have true red/pink eyes.
  • Guidelines: Albinism

    Albinism shields all markings.
    Albinism alters the base coat to be a soft white/cream white color. Keep chosen colors under a 20 point saturation.
    Albinism may include a natural pinkish flesh like tint on the flesh areas of your import.
    Albinism is the only mutation that allows for true red/pink shade eyes. The pupil must be black, unless an eye mutation is used.
    You may add soft cream/grey gradient on the shoulder area, top of the head and near the rump and paws. As long as your gradient is subtle and soft it will pass.


    Defiance Present?

    When the defiance marking is applied or present, albinism no longers shields all markings and may optionally show markings above it provided the markings chosen are also a shade of white/cream similar to albinism.

    Useful Resources





    Chimera

  • Chimera is a genetic mutation that causes two genotypes to present in the same Felvarg visually.
  • Guidelines: Chimera

    Each genotype must follow the guidelines that are laid out for each marking.
    Each genotype must visibly contain all of its active markings in some way, they cannot be hidden under the second generated genotype.
    Chimera must have a visual balance, with at least 30% or more of each design present.
    During design submission, both genotype's designs must be presented along with the finished design. Keep this in mind while designing your Felvarg, as it helps both sides understand the design/marking usage.
    Chimera may have bicolored eyes without the use of an eye mutation provided both sides of the geno are in contact with the eye.

    While some markings have a required range and will cause a chimera displaying the same marking on both sides, to be somewhat symmetrical; users should avoid lining markings up when possible. Markings such as pinto or domino for example are stray markings. A Chimera is TWO DIFFERENT genotypes/designs displaying on the same Felvarg, so both designs showing should be visually different. It is a safe balance to design each genotype separately and then erase patches from one or the other.


    You must supply BOTH sides of your chimera as well as the completed design when you submit your chimera to approvals!



    Defiance Present?

    Defiance when present on chimera will allow for two identical markings on both genotypes to align perfectly, provided they are both their own respective shades to their base coat color/the marking present adheres to its own rulesets.

    Useful Resources

    Example:
    ss/cr/Br/bk/Ol // Ss/cr/br/bk/Sp
    Brown with Overlay // Silver with Splash

    Start by creating both designs on different layers. Once both designs are completed erase patches from a single side creating a patched chimeric effect.

    Cross

  • Cross mixes black and its crossed color together creating a very unique base coat shield. While cross covers most all markings some can show above it however it is optional to do so.
  • Guidelines: Cross

    Cross is what happens when a black coated Felvarg crosses coats with one of our other base coat colors.
    Cross covers most markings. Optionally players may choose to show the following markings above it: Pinto, Dusted, Ticked, Splash, White Marks, Domino, Merle, Pinstripes, Points, Tipped, Mosaic, Mask, Appaloosa, Faded, Seasonal Markings
    Cross can have grey streaks/soft streaks visible on the black coverage of the design.
    Legendary modifiers if present or applied effect only the black portion of a cross.
    Your genotype will tell you which black swatch and cross swatch to use while designing your cross.
    Cross should have moderately blended edges. While fur marks can be present, cross should not have completely solid marking edges.
    Should helix be present, the helix effects the black portion of a cross.
    Hereditary colors can effect the black portion of a cross when present in the lienage of the cross Felvarg.
    Base coat modifiers can be applied to cross, but each side is treated as it's own. This means to effect both the black and cross color of cross, you would need to apply 2 base coat modifiers.
    Midnight Black is a hereditary trigger on cross, and cannot be forced through using any items that alter base coat color!


    Defiance Present?

    Defiance when present allows you to show any and all markings above cross, regardless of the traditional allowance cross supplies. All markings present should still adhere to their usual rulesets.


    Some previously uploaded cross designs.

    Useful Resources



    Please use our Base Coat Color guide to choose the correct colors your genotype genetically displays.

    Leucistic

  • An extremely rare genetic mutation that causes the entire coat to take on soft creamy hues, altering the color of all markings to an off white/brown shade.
  • Guidelines: Leucistic

    Leucism forces the base coat color and all markings, including free white and black, to turn a shade of soft cream/brown. Equally it forces the flesh tones to be a similar shade.
    Leucism is locked to swatch and both base coat color and markings must derive from the swatches we provide. Unless of course the defiance marking is present, at which point the user may select only the base coat color from the swatch and choose marking colors freely. Provided they are natural to the chosen base coat color.


    Defiance Present?

    Defiance when present allows the user the ability to "carry" any marking they should choose to shield from their design visually, while keeping the marking hereditary. It also allows the markings to be relative to the chosen base coat color, rather than be locked to the marking swatch provided.

    Useful Resources

    Melanism

  • Melanism causes the entire coat to take on thick black coat, shielding almost all markings, some can show above it however it is optional to do so.
  • Guidelines: Melanism

    Melanism can optionally display absolutely any markings in game overtop of its mutation. Note all markings adhere to their normal layering abilities when doing so.
    Should a user choose to display markings ontop of melanism, all markings are like the base, and are forced a shade of black. This includes free white! Markings must be darker than the chosen base coat color.
    Optionally users can add soft brown strokes to the entirety of their design, provided it does not exceed 15% coverage.
    Melanism allows for the users gums and tongue to turn a shade of brown.
    The swatch we provide is merely to provide safe colors, you may choose your colors relative to these colors, provided it remains true to melanism and respectful.


    Defiance Present?

    Defiance when present allows the user the ability to show any and all markings above it provided the markings are natural to the chosen base coat color and behave true to Melanism. Optionally users may add 'starmarks' freely to the design. No other markings can be optionally displayed when triggering this marking interaction. Meaning only melanism in its true form will display this exclusive marking. Starmarks must be lighter than the base and relative to the base coat color, and can be illuminated optionally and vary in size provided it looks like stars at a glance.

    Useful Resources