07/03/2025 - 08/02/2025 | 11:59:59PM IST
The Trio
Haldor's Pass, once a bustling thoroughfare for travelers and traders alike, has fallen silent. A heavy, unnatural stillness hangs in the air, broken only by the occasional rustle of leaves. The usual sounds of bustling caravans, chattering Felvargs, and the chirping of birds have all but vanished. It wasn't always like this. The Pass was once the safest and quickest route through the treacherous mountains of Ulfrheim, a lifeline connecting distant settlements. But now, an ominous darkness has taken hold, casting long shadows over the path.
The reason for this change is whispered in fearful tones:
The Trio.
The Trio are no ordinary foxes. They were once a mischievous but relatively harmless band, known for their clever tricks and knack for pilfering food from unsuspecting travelers. The group were legends in their own right, notorious for their pranks that, while annoying, never caused real harm. However, all of that changed when they stumbled upon a relic belonging to Ursa. The relic was an ancient, weathered stone, carved with mysterious runes and radiating a cold, dark energy. It had been sealed away in a hidden cave deep within the mountains, protected by powerful wards to prevent it from falling into the wrong paws. But the Trio, driven by their insatiable curiosity and a bit of greed, managed to bypass the wards and steal the relic. What they didn't realize was that the relic was cursed.
As soon as they touched the stone, the curse took hold, warping their minds and bodies. The red fox's eyes now glow with a fiery, unnatural light, filled with rage and malice. The silver fox's once sleek, beautiful coat is now mottled with patches of black and grey, as if the very essence of life is being drained from it. The melanistic fox, already dark as night, has become a living shadow, its form barely distinguishable from the darkness around it. Driven mad by the curse, the Trio have become feral, viciously attacking anyfel who dares to enter Haldor's Pass. Their attacks are swift, brutal, and merciless, leaving behind nothing but fear and bloodshed. The once safe passage has become a death trap, with the few who survive their encounters with the Trio returning with tales of glowing eyes, shadows that move on their own, and the bone-chilling sounds of growls echoing through the mountains.
The alphas of the nearby villages have tried to send hunters and warriors to reclaim the Pass, but none have succeeded. The Trio are too clever, too fast, and too powerful, the curse giving them unnatural strength and agility. Even the bravest Felvargs hesitate to venture near Haldor's Pass, knowing that they might not return.
Ursa is furious. The relic was never meant to be disturbed, and the curse was a punishment for those who sought to wield its power for themselves. But the Trio's actions have brought chaos and death to the mountains, and Ursa's wrath is growing. The only way to end the curse is to return the relic to its rightful place, deep within the cave where it was found. But to do so, someone must brave Haldor's Pass, confront the cursed foxes, and survive the encounter. The call has gone out to the bravest and most cunning Felvargs of Ulfrheim. Who will answer? Will they be able to defeat the cursed Trio and restore peace to the mountains? Or will they fall like so many others before them, leaving Haldor's Pass to remain a place of death and despair? The fate of the Pass, and perhaps all of Ulfrheim, hangs in the balance.
Objective:
Depict or Write your Felvarg fighting through the Trio to obtain and return the cursed relic. The relic cannot be touched, otherwise the curse will consume you as well.
Reward:
1x Badge,
1,000 Felcredits,
1x Red Fox Pelt,
1x Silver Fox Pelt,
1x Cross Fox Pelt,
1x Accessories,
1x Essence of Trickery,
50% chance for
1x Fox Totem.