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Peanuts, The Gentleman (#1881)
Level: 5

Peanuts, The Gentleman (ID 1881) - Elryk-Vail


Name: Peanuts, The Gentleman
Nickname(s): Little Pea, Nutters, Nutterbutter, Nutbut, Nut, Eeyore's Happy Twin, Nut Daddy, Daddy Nut, Nut Papa, Papa Peanut, Father Butter
Health Status: Healthy
Owner: Elryk-Vail
Breeder: MrsEvelyn
Age: ???
Gender: Female
Soulmate: Unknown
Height: 200cm
Weight: 1000lbs
Build: Brute
Coat type: Short
Genotype: ss/Cr/br/bk/Ol/Hl/Sp/Sd/Td/Sb/Dt
Phenotype: Cream with Overlay, Highlight, Splash, Shadow, Tipped, Sable, Dusted
Mutations:
Physical Mutations: Bobtail
Horns: None
Hierarchy Level: 5/6
Passage of Courtship: 2/2
Pack:
Reference:

Personality Traits: N/A

ACHIEVEMENTS 8
Felvarg Achievements
/ 6
User Achievements
-- TOTAL: 14 | Points: 55

Well That Happened Is That Even Possible? Turkey Day 2017 SPLAT! Trick or Treat Feltide 2017 Happy Halloween 2018 Felvarg of the Month Personal Pack Freyjas Gratitude Love is in the Air Eastertide 2018 Feltide 2018 Eastertide 2019

TITLES (2)

Title: The Gentleman Title: The Famous

Personality:

He/Him/His. Peanuts' a lively figure. He's a bout of energy, a rush of words, and little can curb his bubbling personality. Let it be known that there is nothing Peanuts wouldn't do for a good snuggle! His contained enthusiasm could rocket launch him into space. His hobbies include entering into butt-wiggle competitions and showing off his newly "found" tail, courtesy of his little ones. He's a big boy with a big smile, a big family, and a big heart-- all of which he's willing to share.

Lineage:

SSS: Unknown
SSD: Unknown
Sire: Mor'du #1638
SDS: Unknown
SDD: Unknown
DSS: Unknown
DSD: Unknown
Dam: Siv #764
DDS: Bjorn #1
DD: Saga #16
DDD: Unknown

HISTORY


Nutterbutter was born with a beautiful tail long, long ago. With his tail, he was unstoppable. Some of his fondest childhood memories consisted of chasing his tail as a pup. Somewhere along the lines, though, he seemed to misplace it. Distraught, he searched near and far for his beloved tail. All of his searching was for naught. He checked under EVERY rock, peeked into EVERY hole, and asked EVERY bird or bee of they'd see it, to no avail. Empty pawed and broken hearted, he treaded home-- tail-less.

Over time, he moved on. It wasn't until he was much older and had children of his own when he was presented with the kindest gift he'd every received; as a father's day surprise, his pups gave him a 'new' tail. Sure, it was a twig and a bit of rope, but it made him the happiest papa alive when he tied it firmly in place around the nub that was left. He shared the love of his tail with everyone in earshot. All locals and all passerbys were shown his wonderful tail. Even as the leaves grew brown and were plucked off by the passing of time, he wore his new tail with bursting pride. Nutterbutter never took it off. As time slipped by, his twiggy tail began to shift. Slowly but surely, the wilted stick took root into his bobbed tail and began to regrow its leaves. Flowers budded along the branches as if nourished by the presence of Nutterbutter's joy alone.

Today, our happy man still shows off his tail and wags it for anyone who's willing to give him the time of day. If you ask kindly enough, the dear will even pluck a flower for you as a keepsake.

Interactions


Relationships


Peanuts 1881
Soulmate: Unknown

Level One

Unranked You and your soulmate have not currently unlocked any bonuses in this level.

Level Two

Unranked You and your soulmate have not currently unlocked any bonuses in this level.

Level Three

Unranked You and your soulmate have not currently unlocked any bonuses in this level.

Level Four

Unranked You and your soulmate have not currently unlocked any bonuses in this level.

Level Five

Unranked You and your soulmate have not currently unlocked any bonuses in this level.
Peanuts Tracker Image
Peanuts's Tracker
Official Tracker

Tack (2)

  • Amulet of the Queen - Removes the ability for its owner to fail any traditional Ulfrheim based activities.
  • Map of Ulfrheim - 5% chance to return more valuable items while tracking or adventuring.

Companions (3)

  • Lionhead Rabbit - Provides an additional 3EXP when drawn in any activity that depicts only its owner.
  • Black Wolf - Provides a 10% chance to return with more valuable items while participating in Jörmungandr.
  • White Sheep - Provides a 5% chance to return a useful item while participating in Jörmungandr.

Traits (9)

0/6 Rare Traits
2/5 Legendary Traits
  • Blessing of the High Queen - Provides a 5% chance to return more valuable items while Adventuring.
  • Hawk Eye - Provides a 5% chance to return with more valuable items while Fishing.
  • Bountiful - Increase items located in traditional Ulfrheim base activities from 1-3 to 2-4.
  • Overachiever - Allows the Felvarg to locate special titles in all group activities.
  • Explorer - Provides a small chance to return an additional Adventure item while participating in traditional Ulfrheim based activities.
  • Fame - Grants all Felvargs depicted beside you 1EXP.
  • Treasure Hunter - Provides a small chance to return items from traditional Ulfrheim based activities, while exploring Jörmungandr.
  • Dexterous - Removes the ability to fail Jormungandr.
  • Gifted - Provides a 10% chance to return a randomly rolled valuable trait while exploring the Island of Jormungandr.

Backgrounds (1)

  • Import Background Set: Shrine of Freyja

Cosmetics (2)

  • 1x Accessories - Applies Custom Decor.
  • 1x Rune of Expression - Applies a Custom Expression.

Titles (2)

  • Title: The Gentleman
  • Title: The Famous
Activity Forms
Adventuring Form
Link to import/ID#: ID 1881 Peanuts, The Gentleman
Link to Tracker: Peanuts's Tracker
Activity: Adventuring
Additional Bonus Items:
Amulet of the Queen - This amulet removes the ability for its owner to fail any traditional Ulfrheim based activities.
Map of Ulfrheim - While faded this map can still prove useful. Provides a 5% chance to return more valuable items while tracking or adventuring.
Blessing of the High Queen - You have gained Freyja's favor which has provided you a 5% chance to return more valuable items while Adventuring.
Bountiful - You have even deeper pockets than you imagined. Increase items located in traditional Ulfrheim base activities from 1-3 to 2-4.
Overachiever - Your desire to shine and be the center of attention provides you a chance to locate exclusive titles in all group activities.
Explorer - Your desire to explore will provide a small chance to return an additional Adventure item while participating in traditional Ulfrheim based activities.
Level 4 - 3% chance to return more valuable items while adventuring.

Tracking Small Prey Form
Link to import/ID#: ID 1881 Peanuts, The Gentleman
Link to Tracker: Peanuts's Tracker
Activity: Tracking (Small Prey)
Additional Bonus Items:
Amulet of the Queen - This amulet removes the ability for its owner to fail any traditional Ulfrheim based activities.
Map of Ulfrheim - While faded this map can still prove useful. Provides a 5% chance to return more valuable items while tracking or adventuring.
Bountiful - You have even deeper pockets than you imagined. Increase items located in traditional Ulfrheim base activities from 1-3 to 2-4.
Overachiever - Your desire to shine and be the center of attention provides you a chance to locate exclusive titles in all group activities.
Explorer - Your desire to explore will provide a small chance to return an additional Adventure item while participating in traditional Ulfrheim based activities.
Level 3 - 3% chance to return more valuable items while tracking.

Tracking Large Prey Form
Link to import/ID#: ID 1881 Peanuts, The Gentleman
Link to Tracker: Peanuts's Tracker
Activity: Tracking (Large Prey)
Additional Bonus Items:
Amulet of the Queen - This amulet removes the ability for its owner to fail any traditional Ulfrheim based activities.
Map of Ulfrheim - While faded this map can still prove useful. Provides a 5% chance to return more valuable items while tracking or adventuring.
Bountiful - You have even deeper pockets than you imagined. Increase items located in traditional Ulfrheim base activities from 1-3 to 2-4.
Overachiever - Your desire to shine and be the center of attention provides you a chance to locate exclusive titles in all group activities.
Explorer - Your desire to explore will provide a small chance to return an additional Adventure item while participating in traditional Ulfrheim based activities.
Level 3 - 3% chance to return more valuable items while tracking.

Fishing Form
Link to import/ID#: ID 1881 Peanuts, The Gentleman
Link to Tracker: Peanuts's Tracker
Activity: Fishing
Additional Bonus Items:
Amulet of the Queen - This amulet removes the ability for its owner to fail any traditional Ulfrheim based activities.
Hawk Eye - Your keen eye, senses and skill will reward you greatly by providing you a 5% chance to return more valuable items while Fishing.
Bountiful - You have even deeper pockets than you imagined. Increase items located in traditional Ulfrheim base activities from 1-3 to 2-4.
Overachiever - Your desire to shine and be the center of attention provides you a chance to locate exclusive titles in all group activities.
Explorer - Your desire to explore will provide a small chance to return an additional Adventure item while participating in traditional Ulfrheim based activities.
Level 2 - 3% chance to return more valuable items while fishing.

Mountaineering Form
Link to import/ID#: ID 1881 Peanuts, The Gentleman
Link to Tracker: Peanuts's Tracker
Activity: Mountaineering
Additional Bonus Items:
Amulet of the Queen - This amulet removes the ability for its owner to fail any traditional Ulfrheim based activities.
Bountiful - You have even deeper pockets than you imagined. Increase items located in traditional Ulfrheim base activities from 1-3 to 2-4.
Overachiever - Your desire to shine and be the center of attention provides you a chance to locate exclusive titles in all group activities.
Explorer - Your desire to explore will provide a small chance to return an additional Adventure item while participating in traditional Ulfrheim based activities.

Excavating Form
Link to import/ID#: ID 1881 Peanuts, The Gentleman
Link to Tracker: Peanuts's Tracker
Activity: Excavating
Additional Bonus Items:
Amulet of the Queen - This amulet removes the ability for its owner to fail any traditional Ulfrheim based activities.
Bountiful - You have even deeper pockets than you imagined. Increase items located in traditional Ulfrheim base activities from 1-3 to 2-4.
Overachiever - Your desire to shine and be the center of attention provides you a chance to locate exclusive titles in all group activities.
Explorer - Your desire to explore will provide a small chance to return an additional Adventure item while participating in traditional Ulfrheim based activities.

Diving Form
Link to import/ID#: ID 1881 Peanuts, The Gentleman
Link to Tracker: Peanuts's Tracker
Activity: Diving
Additional Bonus Items:
Bountiful - You have even deeper pockets than you imagined. Increase items located in traditional Ulfrheim base activities from 1-3 to 2-4.
Overachiever - Your desire to shine and be the center of attention provides you a chance to locate exclusive titles in all group activities.

Jormungandr Form
Link to import/ID#: ID 1881 Peanuts, The Gentleman
Link to Tracker: Peanuts's Tracker
Activity: Jormungandr
Additional Bonus Items:
Overachiever - Your desire to shine and be the center of attention provides you a chance to locate exclusive titles in all group activities.
Black Wolf - This creature’s sharp will and keen senses will prove useful. Provides a 10% chance to return with more valuable items while participating in Jörmungandr.
Treasure Hunter - Your unique collection of antique maps provide a small chance to return items from traditional Ulfrheim based activities, while exploring Jörmungandr.
White Sheep - This creature's desire for rewards provides a 5% chance to return a randomly selected useful item while participating in Jörmungandr.
Dexterous - The serpent Island guides you by removing the ability for you to fail to return rewards when traversing Jormungandr.
Gifted - The serpent blesses the grounds you traverse upon. Provides a 10% chance to return a randomly rolled valuable trait while exploring the Island of Jormungandr.

Quest Form
Link to import/ID#: ID 1881 Peanuts, The Gentleman
Link to Tracker: Peanuts's Tracker
Activity: Quest
Additional Bonus Items:
Level 3 - grants the ability to return an additional long lost treasure chest in every quest entry including the Felvarg.

Tournament Form
Link to import/ID#: ID 1881 Peanuts, The Gentleman
Link to Tracker: Peanuts's Tracker
Competition: Tournament
Opponent:
Additional Bonus Items:

Underbelly Form
Link to import/ID#: ID 1881 Peanuts, The Gentleman
Link to Tracker: Peanuts's Tracker
Competition: Underbelly
Challenger Alpha:
Additional Bonus Items:

Marathon Form
Link to import/ID#: ID 1881 Peanuts, The Gentleman
Link to Tracker: Peanuts's Tracker
Activity: Marathon
Location:
Additional Bonus Items:

Capture the Flag Form
Link to import/ID#: ID 1881 Peanuts, The Gentleman
Link to Tracker: Peanuts's Tracker
Activity: Capture the Flag
Location:
Additional Bonus Items:

Helvalla Form
Link to import/ID#: ID 1881 Peanuts, The Gentleman
Link to Tracker: Peanuts's Tracker
Activity: Helvalla
Additional Bonus Items:
Overachiever - Your desire to shine and be the center of attention provides you a chance to locate exclusive titles in all group activities.

Beast Hunting Form
Link to import/ID#: ID 1881 Peanuts, The Gentleman
Completed Entry:
Additional Bonus Items:

Storybook Form
Link to import/ID#: ID 1881 Peanuts, The Gentleman
Link to Tracker: Peanuts's Tracker
Link to Storybook Hub:
Activity: Storybook
Additional Bonus Items:

Seal Hunting Form
Link to import/ID#: ID 1881 Peanuts, The Gentleman
Link to Tracker: Peanuts's Tracker
Activity: Seal Hunting
Preemptive Heal: N/A -or- In Cache
Additional Bonus Items:

Logs

Slots

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Offspring

Unrelated

Faegir Clan (War)

Faegir Clan (War)

Nadhir Clan (Peace)

Nadhir Clan (Peace)

Visindi Clan (Knowledge)

Visindi Clan (Knowledge)

Setja Clan (Power)

Setja Clan (Power)

Faegir Clan (War)

Neutral
Lead by the brave and powerful Nar, the Faegir clan is made up of well seasoned warriors and battlemasters big and small. Faegir has it all, brains, brawn and rustic good lucks as well as a mean knowledge for all imaginable weapons. Nar instills within his band of Felvargs that war is not to be feared, nor is it to be glorified; it is simply to be expected and it is his given duty to prepare those who will listen to what he believes is the inevitable. The warrior king opens his arms to any willing to prepare themselves for disputes to come, those who embrace the fact that war made them the beasts they are today. Nar believes he needs to prepare himself and his loyal clan for an upcoming war in which the blood curse placed upon them by the spiteful God Loki will be broken, returning them to their true human forms. Surely this is just a myth, but it is something the clan believe in strongly.
  • "Strength is all well and good, but a Felvarg should also know how to lose graciously. Prove to me you can lose and still be respectful."

  • Nar nods you over eagerly, "You there!" His voice is stern and confident, "We have been tasked with tracking a beast across the pond, but this particular beast has a keen scent. It will smell us a mile off." Nar seems to take a moment to ponder, "Fetch us some Garlic and a Mortar Bowl, this should help us mask our scent."

  • You see Nar pacing upon the shoreline tasking Felvargs to return supplies to a nearby ship that has been damaged. This particular ship is used to scout the local shores for approaching dangers. Eagerly you approach him, and eagerly Nar provides you with a list of necessary parts to aid in the ship's repair. Bring the parts Nar needs to him and hopefully increase his trust in you.

  • The frigid nights close in and Nar will not standby as his pack battles the cold unprepared. Other Felvargs may whimper away from such a task but Nar believes his clan is more than capable of such a challenge. Everyfel within his ranks has contributed to the chilling grip of winter. It seems he expects no different from you based on how he studies you curiously before the campfire. Traverse the lands in search of three Heavy Hides to contribute to Nar and the clan you hope someday to be respected within.

  • Nar walks beside you as each step he takes beams with pride, he never makes eye contact with you but still his words burn right through you, "We are many, Friend. Strong, prepared, and strategic if nothing else." You trot a few beats to keep up with Nar's confident stride, "There are traps surrounding the village, but we dare not supply them with meat we have gathered to feed our own. These parts are not safe to those who travel alone and so there is plenty of rotten meat to use as bait instead." Nar had a good point. Nar asks you to obtain five rotten meat scraps, so that you can spring Faegir's traps.

  • You see Nar and a few other Felvargs huddled together as they debate fluidly. They are speaking of a Felvarg named Ovkar and Nar seems to believe this very Felvarg who has not been seen for hundreds of years once commanded an ancient and revered war beast known as Orvar. As an outsider your worth seems to be challenged more so than most, "Rumors say he used a walking stick and without it the beast Orvar would defy him," Nar narrows his eyes curiously at you, "They say it's top is carved in the shape of a dragon wielding the power Ovkar used to command Orvar. Surely you've heard of this story given it originates from your homeland?" You have a sudden moment of realization, you have seen this very walking stick for sale within The Clay Carriage in Sandfel. Real or fake bring Nar this ultimate gift to attempt to earn his favor. Even if you were raised to see it as a mere campfire story.

  • You trot into camp and you are immediately met with chaos, hellhounds have arranged an attack in an attempt to steal resources Nar and his pack had gathered. Taken by surprise but equally equipped to handle such a strike, Nar takes on 3 large hellhounds in the camp's center and despite being a mere dwarf he handles his own. Just as Nar wards off two of the beasts the third sneaks up on him, as Nar turns it is far too late to react but you find the bravery to leap between the two and kick the hellhound disrupting his blow upon Nar. Nar is impressed by your bravery, and for the first time he lowers his head to you in thanks. What an honor to have Nar bow before you, it takes you a moment but then you realize the entire clan too has lowered their heads in respect. You most definitely impressed Nar today.

  • Nar notices you sat before the campfire as you take a moment to yourself. He approaches you with pride and honor as he places his figure beside you, “You’ve proven to be a worthy asset to Faegir.” Nar waves a paw daringly over the bursting flames as they roar before the two of you, “To really be a part of Faegir and respected by Faegir you must first be comfortable traversing our home, Jormundandr, alone.” Nar places a leather parchment holder beside you without making contact, “In the northern most parts of this Island you will find a hut erected in isolation. Deliver this package there and then return with the package you’ll find waiting for you on the doorstep.” Nar stands up and turns to walk away from you, but not without first leaving you with one last slice of advice, “I wouldn’t knock if I were you fel, even us war dwellers know when not to pick a fight.”

  • “Tea is not just for steeping Fel,” Nar walks alongside you as he demands your attention, “It's also an anti-inflammatory and more times than not it has saved my life.” Nar pauses to glance at you curious if the expression on your face is one of confusion or disbelief. “Us Faegir never pass up any form of tea bush, regardless of its origin they all share their healing properties you see.” Nar continues to walk now as his words tapir off, “You would be wise to do the same and should you find yourself with it in abundance, well our stock could always use another pawful.”

  • You recall the campfire stories Faegir had spoken of Isa during your time spent alongside them. A shadow in even the darkest of nights they said.The greatest assassin Faegir had ever hired others repeated. So when you see Isa sitting alongside a lake near the shores of Jormungandr you cannot help but strike up a conversation with her. The female seems submissive and rather tame given the stories you had been told, but it doesn’t take the conversation long for Isa to disclose she put that life behind her. After you show interest in her trade Isa insists she can share with you a valuable trick. 7 Letters - stealth and Isa swears by it.

  • “There are just not enough arrows!” Nar snaps at a fletcher that seems agitated with him. Both Nar and the fletcher fix their gaze to you as you begin to approach. Nar swiftly welcomes you, “Just the Felvarg for the job.” Confused, you catch the fletcher's eye as Nar swipes at a measly bundle of arrows. “The archers are in need of more arrows for our practice sessions tomorrow, however we are low on supplies for making arrowheads.” The fletcher quickly steps in, “I want to experiment which material will create the most successful and impactful blow, could you bring me different types of antlers to tamper with?”

  • “Are you one to understand magic?” Nar asks in a gruff tone. He gestures for you to follow him towards a cauldron. “Potions are not something I typically welcome into my practice, but a peculiar recipe has caught my eye,” Nar’s voice comes in a hush. “Bring me a Strange Potion so that I may compare it to this new recipe I have found. It may just give us an advantage when we need it.”

  • Nar growls under his breath as he shuffles through various tickets that appear to be from Varglotto. “Can you make sense of these? My couriers in Ulfheim brought them to me with the promise of great fortune,” he furrows his brows as he pushes the tickets your way. His aggravation quickly turns to curiosity as you explain. “A gamble you say?” Nar smirks slyly, “Could you get me more of these? Let us see what they can really be worth.”

  • “The pelt of a fox has many uses,” Nar explains as he guides you towards the pelt storage. He runs a paw along several fox pelts hanging to dry. “Do not underestimate their size. Weave them for emergency warmth on a harsh night, use the fur to craft a quiver for arrows,” Nar continued to elaborate. “All of which can give us great advantage, onefel cannot be too careful to have a readily available supply.” He watches you carefully inspect the pelts, as he then peaks your interest with a task, “Collect a few pelts of your own and show me how they can provide for you.”

  • A courier had recently left one of Faegir’s camps with a package meant to be delivered to an ally in Ulfrheim. The courier was meant to board a boat departing from the shores of Thunderfold Bay, the package stamped as urgent. It wasn’t until now that Nar had been alerted that the courier in question had retrieved the wrong package. The right package was still tucked within Faegir’s mail room. Nar happens upon you and seems relieved to see you, he explains the confusion and asks that you take the right package and intercept the courier at Thunderfold Bay. Once you locate the courier, Nar asks you to exchange the packages in question and return the incorrect package back to camp unscathed. He is sure to tell you not to open the package, a sense of worry lingering in his tone.

  • Nar walks alongside you as the two of you pace the perimeters of one of Faegir’s camps. The dead of night had set hold on Jormungandr and mostfel had fallen into a slumber. This alone time with Nar had given the two of you time to bond and share a war story or two. Nar spoke of a great beast that often protects the forests of nearby camps under the control of Faegir. He explains the beast is mute and hasn’t spoken a word for ages, explains how mostfel say they see this curious creature staring at the moon night after night, and then declares he feels as though the beast is in need of aid. “No beast protecting our camps is a beast at all.” Nar proclaimed, “It is our job to soothe it.” Nar believes the beast is moonblind and equally believes an item can be procured to help alleviate the beasts discomfort. He tasks you with finding such a cure.

  • Do you wish to challenge your strength as a seasoned warrior? Your body may be ready, but how about your mind? Your spirit must not be broken and must remain as sharp as the weapon you wield. Fail or succeed, Nar has requested you put both your body and mind to the test. “Head to the deepest reaches and locate the Underbelly,” he snarls. “There you will be stripped of any advantage you may have over your opponent. Fight with every instinct you have. Be cunning and observe your enemies every move. I will be watching.” Nar nods approvingly as he watches you stand proudly on steady paws, ready for the challenge.

  • “Masking one's own scent is vital when it comes to a stealthy attack,” Nar lectured as the two of you hang your bodies low to the earth in a stealthy demonstration. “Nofel would smell you coming no matter the direction, downwind or upwind. A foul smell will elude our enemies from discovering us.” Nar quickly dropped his body to the ground and gestured for you to do the same. In a hushed voice, Nar rasps, “That is why I asked you to bring such a rancid thing you see,” Nar declared as you scrunch your nose.

  • You must accept assistance even from the smallest of creatures. “It is not easy to spread word during the heat of battle. We must adapt and find ways to deliver a message while going unnoticed.” Nar swiftly turns his attention to a cage covered in pelts. A toothy grin spread across his face as he flung the cage door open wide. With an ear splitting screech, a hawk flew from the cage and soured high into the sky. In a blink, the hawk was gone. A few heartbeats go by when suddenly the hawk swoops down and plucks at the fur on your neck. Bewildered, you look around to find that the hawk now held a letter tightly clutched within its talons. “Our feathered friends can carry urgent messages for us. During battle, nofel is going to tip their heads to the sky when an enemy is lunging at them.” Nar takes the letter from the hawk and looks to you eagerly, “Let us raise more of these hawks, I have allies that would favor a trade for one.”

  • One must always pay their dues. Nar has requested a meeting with you and by the tone of the messenger, it appeared to be rather urgent. As you rush into the heart of Faegir, Nar quickly flags you down, gesturing for you to follow him. “Listen young warrior, I have come across an invaluable find, I must get my paws on it before the other Clan leaders can.” Nar pauses to ponder for a moment, “The allies of Faegir must come together.” Nar did not disclose with you what he intended to spend your Felcredits on, but given you are trying to gain his trust you feel a contribution to Faegir could not hurt.

  • Muscle and strategy are two things that in the clan of Faegir are found in abundance. When it comes to medicinal or spiritual know how however, well Faegir relies on the knowledge of its allies. Nar is as successful as he is because he knows how to play to his strengths. “I know not where to procure these stones,” Nar questions, “But perhaps you can find a resource that might lend aid given your skills?” Nar seems lost in thought, “If you can bring me 2x Opal Pieces it would be most helpful.” Nar has been told about the powers these very gemstones hold, and he wishes to explore and attempt to harness their power to benefit his clan.

  • “We cannot go unnoticed by everyfel, even the most vigilant can be caught off guard and ambushed,” Nar whispers back to you as you follow closely behind him. Light on your paws, you creep as quietly as your body would allow you, careful to follow Nars instruction. A shiver runs down your spine as you have a suspicion you’re being watched. Pausing to gain a sense of your area, you close your eyes and tip your nose to smell your surroundings. As you look ahead, you're taken aback to see that Nar had slipped away unnoticed. On your own now, you are clearly put to the test. You keep your form low and your breathing shallow, but your hackles raise in alarm as bushes twitch from behind. Before you can reel around to inspect the noise, it’s too late.

  • You must learn to utilize the weapons you already have, even if they have been damaged. In dire situations readily available weapons may be scarce. “You have learned how to forge a weapon, but do you know how to repair the damaged pieces?” Nar smirks as he drops a pile of rubble at your paws. Pieces of shields, swords, and various other supplies lay damaged and nearly unrecognizable. “The spoils of war aren’t always so pretty, but you can make something of it,” Nar looks amongst the rubble with hungry eyes. Nar requests that you join him in repairing these weapons to restore them to their former glory. “First, we will need to hunt down the proper tools. Return to me once you have acquired some supplies.”

  • Smoke billowed out from the forges just ahead. The heat of the building hit your muzzle as you peered in from the doorway. Through the loud clangs of a hammer hitting steel, you hear Nar speaking to a blacksmith, “Stonewall has given word that he will supply us with weapons for a share of ours. He wants to open a trade with us.” The large blacksmith threw his gaze over his shoulder at the supplies that stacked along a great stone wall. “To open a trade would require a great amount of resources.” Suddenly, you see Nar gazing in your direction. Compelled to step paw into the forge, you are greeted with swift nods from the blacksmiths. “I want you to find ore for us, locate a steady supply we can depend on. If you will, bring my blacksmith's different types so that we may test what will yield the best results before we lay claim to the supply.”

  • Nar slammed a hammer down upon a greatsword as you walked into the forge after having been called to join him. You respectfully watch from a distance as sparks fly from the clang of metals. “Our forges are filled with metals,” Nar raised his voice so that you could hear him as he continued to hammer. Happy with his own work, he steps back away from the forge to allow you to step forward in his place. “It is time you show me the craft at your own paw. One must be skilled in various occupations when climbing the ranks,” Nar nods towards the forge. “Especially if it seems as though the skill in question is a challenge to you.”

  • The words of our ancestors carry through the generations, tales by the fire are vital to keep their legacies alive. A bonfire is being hosted in honor of the tales the island has grown up learning. As the flames of the bonfire lick the night sky and each Felvarg has been given the chance to speak, soon all eyes land on you. Ansuz nods her head gently and asks what victories or plagues hold your past. “Come now, what shall you be known for?”

  • “The woods of Jormungandr are not for the thin pelted, only the experienced can safely traverse the harsh terrain,” Nar growls as he begins to pack vital supplies into a satchel. Once satisfied with the contents of the satchel, Nar snatches up a letter clutched beneath several survival guides. Nar grumbles to himself as he gives it a quick read before quickly slipping it into your bag and securely tying it off. “New recruits are to dock at our shores tonight. That letter states their names and their occupations within our Clan.” Nar looks at you through a hardened gaze, “ I need you to guide them through the woods of Jormungandr, ensure a safe return and teach them everything you know. First impressions are crucial, be wise and meet me at the forest edge unscathed.”

  • Keeping an open trade with those who are our allies is vital. Connections make us stronger and prepare the clan thoroughly for war. Nar can be seen counting the stock within the forges as Blacksmiths hover over him anxiously. With an angry snap of his jaws, Nar pushes his way through the crowd and emerges near you. “Our metal supplies are low, this will not do,” Nar slams his parchment down on a table. “My miners were supposed to make a delivery yesterday evening, but I just got word that we are exhausting the supplies.” Nar furrowed his brows as he contemplated his options. “Would you go out and locate some supplies for me to deliver to our allies? We cannot afford to lose this connection!”

  • Failure is not the end of your road to success. One must learn to accept their losses and come to realize the path it takes to succeed and grow stronger. Honoring the winner is a strength of its own. “Respect those who are your successor, for they have partaken in their own journey to reach that goal,” Nar growls with a stern look. “Spar with your fellow warriors. Fight until your breath is merely heaving, push as hard as you can until the fight is given.”

  • Nar circles you slowly, his gaze steady. You see that his hackles prick with interest as he sizes you up. Nar is curious if you are going to partake in Tournament and should you come out victorious in a battle head to head with another Felvarg brave enough to participate in Tournament.. Well he would be most impressed.

  • Word quickly spreads of orders to conduct a raid on Bandits who have been nothing but trouble for the Clans. Felvargs can be seen running around the camp in preparation. A rather large titan nearly topples you over as he rushes to grab weapons from the armory. You quickly slither to get out of the way of flowing members from the great halls. Without looking where you were going, you nearly crash into Nar. With a roar he urges you back to your paws and shoves you in the direction of a blacksmith, “Gather gear, it is time we put an end to the bandits who terrorize our Clan!” As you return prepped with all that you could need, you see Nar standing high above a growing crowd. With a voice that displays his strength and courage, Nar loudly proclaims, “Too much of Faegir blood has spilled at the paws of these bandits! Ready yourselves for a battle, their crimes end tonight!”

  • With the training and experience you have gained, you stand proudly amongst other seasoned warriors. You all share a look of hunger, awaiting more duties to fulfill. You have spent enough time with the clan to get your paws set on the right path, you are ready for an assessment of strength and determination. “The buffalo is not one to take lightly,” Nar snarls. “Stubborn and hardy, this beast will do what it takes to ensure its survival, even if it means sacrificing itself for the success of the herd. It will not go down without a fight.” Nar rests his gaze on each of the warriors standing before him. “Prove yourself worthy to me, take down three grand buffalo and return their pelts to me unscathed.”

  • With war comes death, everyfel must know this. As creatures exposed to such a violent world, war comes at a cost. Navigating onefels feelings to digest this loss varies from Felvarg to Felvarg, and no twofel will mourn the same. To approach the resting place of somefel you have come to know who has now passed will be no easy challenge. Not for the bravest or weakest of warriors. Even still it is a challenge every warrior must overcome. Nar knows this death and loss more than most, every Felvarg from his clan is treated as nothing shy of family, no matter when they meet their end. You are no difference, friend of Nar.

  • With War must come Peace. With the efforts of both clans briefly united, pups have been rescued from a village that had undergone a vicious attack from bandits. Now resting under the care of Jera and her clan, the pups are in desperate need of supplies to ease their discomfort. Nar has called to you to collect Old Teddy Bears as an offering. Now that the dust has settled and the battle is over, you find Nar with a solemn face, “I do not have the heart to meet Jera face to face with a haul of Teddy Bears, I want no part of it. However, please tell her they are from me, will you? Even a warrior must know when to show compassion.”

  • Nar can be seen directing a hunting party at the edge of the Faegir territory. Upon seeing you, he gestures for you to join him. Turning to address the party, Nar snarls with great concern, “Knowing the prey of the island is rather important. Keeping the clan fed will keep our minds sharp and our bodies ready. However, it has come to my attention that a disease has swept across a few species of prey that we source from. We must figure out what sources have been infected so that we do not fall ill.” Nar then turns to you, “I want you to join my hunting party and find the skulls of each type of prey we source so we can determine the cause of death. Heed caution when handling the remains. We will act accordingly depending on your findings.”

  • An urgent message has reached your ears to meet with Nar immediately. As you breach the threshold of his quarters, he can be seen mumbling low to Bleza. The creak of the door behind you catches their attention and Nar quickly urges you in, “Bleza has given word of enemies who plan to trek through our woods in a few days time.” A deep growl escaped his throat as he slammed a paw down, “I will not allow this trespassing! Now that we have the upper paw, we can prepare traps to capture them.” Bleza quickly chimes in, “I know of a brilliant trap that has yet to fail, however I need the supplies to construct it. Acquire them for me and we can construct it together.”

  • Nar keenly tends to a fire, a large cast iron pot perched neatly on a metal grate inches above the licking flames. His right ear flicks in your direction, taking notice of your presence. He beacons you forward, “There is more than honing your skills for battle, onefel must also tend to their body. For a hungry Felvarg can not focus in the heat of battle where one small mistake can cost you everything.” With a glace down to the fire, you notice the pot before him was empty barring a small pat of butter that had partially melted, “Do not hesitate, bring me eggs from the coops so that we may feed ourselves and avoid a rather unfortunate end.”

  • Bleza hovers over a round table where a sea of papers can be seen spread about before her. Across the table sat Nar, his eyes sternly focused on Bleza, “When will the barricades be ready?” he impatiently snapped. Bleza shuffled through the papers, singling one out of the hoard and sliding it towards Nar, “This is the best design out of all of them, but I can not complete it without the proper resources and metal is becoming quite scarce.” Nar snarled in response as he considered what actions to take. Both of them took notice of you as the conversation lulled and Nar summoned you forward, “I must ask you for another favor my friend.” Nar declared.

  • The sharp clang of metal hitting metal can be heard coming from an arena at the heart of the Clan of Faegir. Your ears follow the alluring sound to find several Felvargs sparring with one another while Ehwaz snarls commands and tactics. Amongst the clamor and dust is a lone Felvarg who is eagerly awaiting a worthy opponent. Ehwaz gazes in your direction with a glint in his eyes. “Go on then!” Ehwaz roars over the crowd as they erupt in equal excitement. You enter the arena and another Felvarg throws you a great axe/sword. Without warning your combatant charges at you.

  • “One must understand how to use their resources,” Ehwaz spoke as he closely inspected some damaged weaponry laid upon his table. “Do you think weapons will always be readily available in the thick of war? Of course not, so we use what we have,” Ehwaz snapped as he finished organizing various pieces of scraps into what looked like a broken shield. “This was once a viable shield,” Ehwaz sneered. In a flash, Ehwaz swiped his paw across the table, scattering the pieces so that the shield was unrecognizable. “Now, the possibilities are endless. The scrap metal can be as dangerous of a dagger as any.” Making quick work of the pieces, he begins to show you ways to survive off of even the most damaged weapons. “Bring me some damaged weaponry of your own, perhaps we can make use of it.”

Nadhir Clan (Peace)

Neutral
Lead by the gracious and humble Jera, the Nadhir clan is made up of peaceful and serene green-growers, felvargs passionate about tending to their beautiful land so that it in turn tends to them. Jera and her faithful followers believe there is no need for war, or power, or even knowledge beyond the land they live in; these sins landed her and her clan trapped in the bodies of beasts, afterall! Jera preaches kindness and equality, teaching those who will listen how to grow and nurture the world around them, or how to treat injury and ailment. Nadhir are at peace with who they have become, and live together in perfect harmony, regardless of their physical forms.
  • "Oh, hello there! Say, would you be a dear and gather 5x Blackberries for me? I need them for a pie, but I cannot neglect my duties to find them myself."

  • "Thank goodness you're here! My prized White Cat companion has run off into the woods nearby. Will you please help me find it?"

  • Jera sighs wistfully. "I saw the prettiest pearl necklace at market the other day. If you come across one like it on your travels would you be willing to bring it to me?"

  • "I often think about what Ulfrheim must be like. The next time you explore your favorite locations will you come back and tell me about your adventures?"

  • We have received word that the pups in the Village of Heill are in need of warm winter cloaks. Are you willing to go to the market and buy some for them?

  • "Charity is a virtue too often neglected in this world. Can you prove you have a kind heart by collecting alms for the poor?"

  • "The other royals are often too proud to seek assistance. Please offer your aid to one of them and report back once you've become friendly with one of their clans."

  • "I would love some sweet-smelling flowers to decorate my home with. Will you go into the forest or travel to the market and gather some for me?"

  • "Children are a blessing, and I have heard of a special stone that can heal the sickness of young puppies. Do you think you could locate one for me?"

  • You come across Jera surrounded by a few young felvarg puppies. They are climbing and crawling all over her, but she doesn't seem to mind. When she spots you, she instantly grins. "Do you think you could watch the children for me? I have to run an errand. Maybe tell them a story or teach them something new. Good luck!"

  • A storm is brewing, and you find Jera pacing in a clearing. You can hear puppies whining in the distance, along with distant thunder. "Oh, thank goodness you are here! Do you think you can help me find something soft for the children to cuddle? They get awfully terrified in this weather, and I can't leave them alone for too long."

  • "Ah, welcome!" Kvasis calls you over excitedly from where he is sitting beside the fire with meat roasting over it. "I've just made the most delicious meal. Won't you have a seat and try it? Tell me what you think... Be honest!" You aren't one to turn down a free meal and happily oblige.

  • "I am having some guests come over, and they have requested my famous tea. However, I simply do not have the time to fetch more ingredients. Could you go out and fetch them for me? Don't share it with anyone! This is my secret recipe, Make haste!"

  • "Ahh, why is dye making so hard? Hey you there! You look like you could help a lady out! Could you gather up some berries for me? And some dirt?"

  • You hear the giggling of young puppies, and find Othila overseeing a painting lesson with the little ones! The puppies' paws are covered in paints, and there are various colors strewn about their leather canvases in all shapes and sizes. "Ah, perfect timing!" She says to you as you get closer. "We are running low on art supplies. Do you think you could bring us some more?" You are met with the pleading eyes of the young puppies. How can you say no?

  • You come upon Jera in the smithy, looking rather confused as she gazed at the tools before her. In spotting you, she looks up with a hint of a smile. "I came to assist with fixing up some goods, but I'm afraid I don't understand any of these things. Would you be a dear and gather some things for me, and then come back here to lend me a paw?"

  • "Wool truly is the most versitile fabric out there, I'm telling you." Jera said with a hum, looking up from the pile before her. "I wanted to make a large blanket with these patches of wool, but I seem to be a touch short. If you find any on your travels, please do bring them by!"

  • "Fish are good for aching bones, the fresher the better! They are so full of good oils and fats, you know. You should bring some here, I'll show you what I mean." Jera tosses you a wink, a kind smile on her features. "Not that I'm calling you old, dear."

  • "Would you believe it? Two birds fighting over a stone." Jera scoffed, shaking her head back and forth with a small smile. "How trivial.. but it is imperative we keep the peace among all creatures here in these lands, even a couple of silly birds. Would you please bring another worthles stone back to me so that we may settle this crazy bird fight?"

  • "It seems I have... misplaced... my sunken treasure somewhere off the coast of Jormungandr. Can you retrieve it for me? Make sure that nothing has fallen out, either! You can take this map to help you locate it. Remember, X marks the spot!"

  • The kindness of Jera is not hard to see, and you have been able to witness it yourself. Upon hearing that she likes flowers, you decide to suprise her with the sweetest smelling one you can find. She seems touched at your gift, eyes wide as she gently touched the sprig. "Oh my... you shouldn't have. But thank you, it's so thoughtful of you." she whispered, beaming at you as she accepts your gift.

  • "Woven wolf fur is thought of as a token of good luck by our warriors here. One of mine, however, has misplaced his and is despondent about it. A gift from his mother years ago, it seems. He remembers where he saw it last, are you willing to travel there and look for it?"

  • "I have heard that many humans perished in Ulfrheim. Do you think you could locate some of their remains as well as some items so that I can host a proper burial?"

  • Othila and Kvasis are trying to put a group of young puppies to bed. The puppies are still excitedly playing, and pay no mind to the adults. "Ah, this is no use! I have one last trick up my sleeve, but I need my flute and the soft glow of a lantern. You, there, do you think you can fetch those things for me?" Othila asks you.

  • Jera lies in a bed of flowers off in the distance, looking distraught. Just in front of her paws is is the heart of the flower bed, its roots completely destroyed. Something or someone has clearly dug them up. Perhaps bringing the gentle mother three flowers of any type would cheer her up?

  • Othila looks up from where she seems to be arranging a beautiful bouquet of flowers. She seems pleased to see your reaction. "It is almost complete... I just need a few more flowers to really make it pop! Do you think you could help me?"

  • The overwhelming smell of something delicious cooking brings you to Kvasis' den. A large pot sits over the fire, and Kvasis seems to be tasting from it. He frowns. "No.. no... This isn't quite right!" He turns to you. "Do you think you can help me gather some more ingredients for my stew? I'll be sure to give you a bowl in return!"

  • You come across Jera struggling, jumping and reaching for a berry bush. Round, juicy berries dangle temptingly overhead, but they just can't quite seem to reach them! "Ugh, I can't reach these berries, I'm too short! Give me a paw, why don't you?"

  • "Othila and I have a ritual where we deliver each other very specific items each year, but unfortunately I cannot attend it this time around. I would hate to see her disappointed by this though, so please find and deliver these items to her. She'll know what it's about!" Jera urges you on your way, waving you off with a smile.

  • Jera looks distraught as she sits at the base of a shrine, head bowed as breaths of wind blowed around her. Without saying a word, you sit at her side, gently leaning against her. You both sit silently for a moment, until finally Jera looks up at you with a weak smile. "The storm tore this alter apart, ripped it to pieces. It will take awhile to put back together." With a sigh she walked off, and you knew that you needed to fix this for her. Waiting until Jera was out of sight, you got back to work to fix the shrine.

  • You find Jera scrambling around her hut, frantically trying to get various items in check as she held a list tightly between her teeth. When she noticed that you were standing in her doorway, she immediately rushed over to you with a look in her eye that could only spell out trouble. "You, I need your help. We are having the great feast in only a matter of hours and nobody informed me that we were missing items! I need these as soon as possible."

  • "I need to gather herbs and materials used for treating the sick, but the places that they are located tend to be particularly dangerous. Do you think you could come with me and offer protection?"

  • "Oho, friend! Come over here a moment. I'm in a bit of a pickle, you see. We are having a celebratory feast in Village of Helli and one of the men, er-- vargs, in charge of supplies, he never showed up. I would be in your debt if you bring me something tasty to cook up before the crowd starts turning antsy. You'll be the guest of honor if you have my back here, I'll make sure of it!"

  • "Is there anything better than a good pumpkin pie? No, no, you won't convince me otherwise! I can prove it. Fetch me a nice looking pie from the market, and we'll share it together. The best that money can pie! Heh, I mean "buy"."

  • "Friend, you have not lived until you have sampled a redcurrant. Oh, you've tried them?" She briefly pouts, but her eyes are nevertheless twinkling. "You are not made to wait long to find out why. If they're common in Ulfrheim too, would you be up for bringing me some next time you visit?"

  • Its always good to take care of ones self.Depict your felvarg showing Jera how they personally destress.

  • Giving respect to those who have past is an essential part of the Nadhir culture. It is said that past spirits can often guard you from harm and so it is imperative that you give thanks. Depict your Felvarg helping to decorate the grave of a Felvarg who has passed.

  • It's important to raise the next generation right. Depict your felvarg inspiring the next generation by telling them a story or by showing off a special skill!

  • Keeping the peace isnt always easy, depict your felvarg having to make the hard choice or maybe do something not peaceful to keep the peace.

  • Its spring and the critters of the forest need a home! Help Jera build them shelters by bringing back some resources.

Visindi Clan (Knowledge)

Neutral
Lead by the supremely intelligent and sharp-willed Forvitni, the Visindi clan believe the key to controlling the world itself is raw knowledge. If there is something to be learned, Forvitni will find a way through whatever means necessary, supported by his faithful and strong willed followers. Visindi believe knowledge above all else is the most powerful attribute, above war, peace and power respectively. They believe themself supreme beings with a dangerous lust to learn more, and more. Forvitni plans to lead his clan to Ulfrheim where he believes his superior knowledge of the world will make him a king amongst kings, that all 'dirty natives' on the motherland will bow before his intelligence. He is not well received by the other clans.
  • "What do you think of Jormungandr, dear? It is a dangerous place, to be sure, but also full of beauty. I am a great lover of poetry. Will you write me a poem about the island?"

  • "You have been here for some time now, yes?" Forvitni asked, raising a brow as the two of you sat within his hut. "Just how much do you truly know about our island? Please, do tell." At your shifty expression, the male lets out a hearty chuckle. "Go visit our lands, and then come back to me with what you have learned."

  • "Terrible weather outside, yet again. Hmmph. Well, don't just stand there. How about a good fishing tale, hmm? Better yet, tell me about your journey from Ulfrheim. That has got to be good."

  • "Ugh, they just do not make blacksmith's hammers like they used to. If you come by an ancient nordic hammer, properly made and still in good condition, I would be in your debt."

  • "It has been far too long since I went on a proper fishing trip. Fetch some lures and meet me at the docks. I want to see what you are made of, outsider."

  • "When that damned Loki cast that spell on us, I lost all of my usual gear! Ever since then, I haven't been able to sustain myself properly, nor burn off my steam. And I don't care much for lingering with crowds either, so don't go suggesting that I make new friends. Pick up the following items for me so I can get back to what I do best; Fishing."

  • Mani Mani groans, rubbing at one of his joints with his paw. "Storm's coming. This winter will be brutal, I can tell already. The aches and pains never lie. I would like to assemble a cloak of sorts to prepare. Of course, I've no time to run about and chase things, so it'd be great if you could get some hides for me. You can hunt, can't you?"

  • "Hello child, tonight is the night. We will explore uncharted caves on the island. However, like I say, it is night.. Do us a favor and fetch us some lanterns to light the way. Be swift child, we have not but a few hours before we embark."

  • "We have heard of the fossils that can be found within the caves of Ulfrheim, and wish to learn more about these things." Mani Mani muttered, looking up at you from the book he currently had his nose it. "Can you bring me some, please? We would like to learn what we can while this opportunity is presented to us."

  • A resounding crash sounds from nearby. Turning toward it, you see Forvotni covered in what looks to be... a thick coating of dust? "Curses!" he bellows, trying to brush the stuff off of himself. Noticing you, he scowls. "Don't just stand there! Can't you see my experiment is in ruins? If you're done gawking, why don't you make yourself useful by finding me some new ritual skulls to examine? You will know them by the markings painted upon their surface. Go on, then! You might just learn something new during your search."

  • "You there! Come closer." Forvitni becons you over, a stressed crease between his brows. "An illness has been plaguing a clan member for weeks now with no cure in sight. I have been studying these runes for days and believe them to describe a solution, but even after my best effort I have hit a wall in fully deciphering them. There are many long lost texts on this island. If you can find some samples for me to cross-reference, I would be in your debt."

  • Forvitni is fussing over some netting and small chunks of meat. He moves his paws very meticulously, and you can tell this is not the first time he has done this. "Aye, you there, are you familiar with these traps? I can show you if you'd like."

  • Forvitni appears to be speaking aloud to no one in particular as you make your way toward him. "And, as all things should be, we find balance in nature. Isn't that true?" He turns to look right at you, and you didn't even know he knew you were there! You agree. "Find me something that demonstrates this, and I will know that you understand the true meaning of my words."

  • Knowledge is key, and with it an offering to the gods is necessary. Locate 3 different flowers or plants from the island of Jormungandr (e.g. bluebell, asters, sprig of lavender, raspberries etc.).

  • "The spirits are angry today," Forvitni murmurs, looking toward an increasingly stormy horizon. Turning to you, he sighs. "There is a ritual we could perform to try and appease them. Will you gather five Spirit Shakers for me? Please, we must hurry!"

  • "Child, I have a proposal to you," You hear Mani Mani ask as he comes closer to you. His posture remains calm yet something in his gaze makes him appear curious, almost excited as he continues. "I am in need of Agates. I have gathered many yet these three seem to be elusive of me. would you find me these three?"

  • The humans have left these parts and yet some of that heritage remains right here in Jormungand. You have heard some of the residents here still hold close their human memories, some being restless and angry about the turn of events, others simply feeling nostalgic as the old items and customs spring to their minds. Mani Mani especially has lately come to terms with his memories and only wishes to glance upon some items thought to be lost for good.

  • "Even though I no longer am in my true form, it doesn't mean that I have lost faith in the spirits or Gods around me. I know that they still hear my voice... they have to. Please bring me back the following items on this list here. Oh, and make sure that you collect the sage at night--that is when the leaves are at their finest and most useful to me."

  • "I'm extremely interested in the past forms of life from your island, Ulfrheim. However, I cannot travel there myself to investigate these artifacts. In order to gain the insight that I need into their lives, I need you to pick up a few items for me. Go, quickly now!"

  • "You look like you've got good taste, friend. Surely you know that the best soup stock is made with bones! Every bit of food has a use when it comes to cooking. Say, if you've got a moment, why don't you gather some fish bones with me and stay for dinner?"

  • "So, you've returned!" Mani Mani is distracted as he speaks to you, busy messing around with his latest experiment. "Hey, it's a good thing you're here, actually. I'll let you in on a little secret, friend." You aren't so sure you like the way he says 'friend', but you decide to stick around and hear him out. "There's this alchemical trick where you can turn bloodstone into actual blood. Or... something like blood. It's close enough! There are medical applications, I assure you. Ha! Just look at your face. I see you doubting me. Well. Go fetch me some bloodstone, and I'll prove it to you."

  • "You know, the people of Jormungandr would be faster to trust you if you put some effort into learning the lay of the land." Mani Mani looks at you knowingly. "Humor me for a bit, will you? I would like you to travel the island. Meet people. And put together a little map of where you've gone. Bring the finished map back to me when you are done... and perhaps a good story, too?"

  • Sitting around a fire with you one night, Mani Mani gets an adventurous spark in his eyes. "You know, many ships have wrecked off the coast of Jormungandr. Deep beneath the waves lie hidden the secrets of a past era..." He becomes a bit wistful. "Say, if I were to organize a few diving trips, would you accompany me sometime? I suspect we would learn a great deal."

  • "Oho, you've been holding out on me, haven't you?" Skelmir squints at you, leveling an accusatory claw to point at your face. "I heard from another Ulfrheim-born that the witch Hel has a spellbook filled to the brim with all sorts of delectable secrets. Just lying around in some cave called Helheim's Gate! Hmmph. I insist you go there and snatch it for me so that I can take a peek. Oh c'mon, you can give it back afterwards!"

  • "The sages speak of a strange raven with the ability of speech who makes his home deep within the forests of Spirits. If you answer his riddle, he may grant you a boon." Mani Mani sighs. "I am in dire need of such a thing, but cannot neglect my duties for the length of time it would take to travel to the forest. If you can, will you find this raven and convince him to accompany you back to speak with me?"

  • Forvitni unceremoniously thrusts a potion at your felvarg's paws. "You fancy yourself a brave adventurer, don't you? Why don't we put that to the test? I've brewed this special potion, and want you to give it a try." When you hesitate, he rolls his eyes theatrically. "It's not going to kill you. Who would I get to run my errands for me if you were gone?" He laughs, clearly at your expense. "C'mon, it'll just give you some... interesting visions."

  • You come across Mani Mani in the village library, nose-deep in a book. Just as you pass the library's entrance, the titan calls out for you. "Traveller!" Mani waits for you to reappear, then goes on: "You think you know this island by now, don't you? Find the missing pages to complete these four historical books and I will teach you the history of what was long ago forgotten."

  • The hunters on this island are so dense. They use up way too much energy! My mother used to always say "Give a felvarg a rabbit and he will eat for a day, teach a felvarg how to make a rabbit trap and he will eat for a lifetime!"

  • You can really learn a lot of history from dirt! Did you know, there are different levels of dirt such as topsoil, subsoil, regolith and bedrock! Did you also know that some of this soil hides many secrets? Here, bring me some and I will show you!

  • "Knowledge is power, especially when it gives you an advantage over your foes. Help Mani-Mani learn all there is to know about Ulfrheim by bringing him an item from each regular group activity and a map of the island itself."

  • Forvitni calls you over, "Do you know what I find so curious? Why is it the Felvargs of Ulfrheim never left the island? Is it the waters of Hongerige? Is it poisoned?" He pauses to look out into the great waves, "Locate 10 items from me, from deep within its clutches, maybe I can study and understand them more."

  • "I have been told that there is a healing attribute to some of the native plants of your lands. Bring them to me so that I can learn all I can from this theory. If they truly do heal, well, that is just extraordinary, isnt it?"

  • Forvitni speculates under his breath before he finally speaks to you, "This queen you all speak of? Who is she? Return me a single amulet of the queen so I can examine it. Your leader is an imposture, she does not even exist!"

  • Depict your Felvarg and Forvitni meditating together, with 3x Handmade Incense in your cache. What images cross your mind, or what struggles of your past come to the surface?

  • Songs often tell stories of the past. Bring your own set of instruments to play Mani-Mani a song they believe has base in their history, so he might learn from it.

  • "My books of the ancient war are lacking, despite being full of tales and records. I know what I need.. sources from you wolves. It would help me to understand how your Island came to be, these objects should allow me to see it for myself."

  • "Mani Mani's favorite family recipe has been lost to time." Mani Mani sits beside you, for once without his nose buried in a book. "Think the two of us are smart enough to recreate it, secret ingredient and all? Bring me some food items and we will try some things out. Nothing like a little trial and error, eh?"

  • Forvitni huffs and grunts as he angrily searches his belongings. "You there! Thieves have been through here and they've taken important documents for my next experiment!" He growls under his breath before spreading out a stack of papers "It's pages! Pages that look just like this! Go! What are you waiting for? Track them down, find my belongings!"

  • "Ho there, friend! I need you to bring me a wolf. Any old wolf will do, as long as you bring it here alive. I need to study the less obvious differences between the common beast and the felvarg, and I have no time to be running around snatching creatures out of the forest." Mani Mani smiles at you, a teasing glint in his gaze. "C'mon, you aren't worried it'll outsmart you, right?"

  • "Have you ever wondered how the fish differ from island to island? I have, word has it the fish here are more intelligent, I'd like you to test that theory friend."

Setja Clan (Power)

Neutral
Lead by the inhumanely strong and savage Starkir, the Setja clan are viewed as heretics and 'God-defilers' by the rest of Jormungandr for their magic practising. The Felvargs of Setja believe in themselves over all others, shunning Loki and Fenrir as 'false gods' for what they believe to be heinous crimes against their people. They explore all outlets to dispell the blood curse and return themselves to their true form. Starkir's following is the largest of all on Jormungandr by far, with converts from the three other clans mystified by his powers of sorcery and magic. Starkir is not alone in his talents, and the other clans have noticed a startling rise in the number of magic practising felvargs on Jormungandr. They are widely feared and avoided.
  • "What are you doing here in my territory? Just passing by you say? Unacceptable! If you want to pass you must bring me a toll, and not just anything will do. Bring me a chunk of silver ore and a chunk of iron or and I will consider letting you pass."

  • You stumble into Bleza, nearly quite literally. She is laying on the ground in her hut, muttering things under her breath. She's not really acting like herself, and that's when you notice the empty bottles at her side. Oh great, drunk. Mani Mani sent you here to collect something from her, but that's not exactly going to work if she's out cold, nor would Mani find this impressive. "Is cold, yur lettin' in da col'." She mutters at you, and you scramble out to find something to rouse her.

  • "Well, well, look who it is. Come here, I want to show you something." Bleza reveals an intricate, somewhat disturbing diagram for an invention she has thought up. "I just need a few good nets and it will be perfect! Can you find some for me?"

  • "You look like you want something from me. Tsk. Why should I give you anything? Show me you are worth my time by participating in Capture the Flag. Go on! Surely with your confidence you can outsmart some of the others."

  • "I might be smart enough to win any contest on my own, but sometimes it is just fun to win by underhanded means. I want to participate in some upcoming competitions and need a few things to make sure it goes juuuust right..."

  • You walk into Bleza's hut, seeing her standing beside a table of hooks and barbs. She glances up at you with a frown, you have clearly broken her focus. "Well, while you have my attention I might as well get your help. I'm trying to help invent a better hook now that metal is harder to deal with. Bring me any sharp objects that you think may help me."

  • "Some of the guards in Festa are in need of fresh equipment. Only the sturdiest will do; these are our protectors, after all. Purchase the following from the market next time you are there." She offers you a list written in neat, orderly runes.

  • You think of yourself as an accomplished adventurer, hmm? Go on a few noble quests, tell me about them, and we shall see.

  • "I hear you have fought many a bear over in Ulfrheim. I believe ours in Jormungandr to be far mightier. You think you can prove me wrong? I will be the judge of that. Collect two bear skulls from your favorite location in Ulfrheim and bring them back to me, and we shall compare their sizes."

  • "Thank the gods you are here. I have heard tell that a phoenix has shed her feathers to the north, in Mount Vita. Can you imagine what will happen if a witch gets their paws on those? Please, collect them before one does."

  • "Do you have what is takes to survive on this island? You can't rely on anyone but yourself out here. Prove to me you are resourceful enough to survive on your own. Leave your belongings with me and set off on your own."

  • "My dreams since my younger years have been filled with forge fires, the sharp screech of metal on metal, and the smell of melted gold. I envision Fenrir and Loki fighting for my skillfully crafted swords and armor-- what dreams they are, indeed! The day has come that I am destined to fulfill those desires. Sadly, I have none of the tool to start out. Could you bring me a great anvil and blacksmith's hammer? When I am a famous 'smith, I will reward you tenfold!"

  • "Hey you, traveler! Over here. Up ahead there is a cave, deep within its winding caverns there is a merchant with an item I desire more than anything. The price? 2 rusty stinkin' coins, what is a rusty coin anyways? Fetch me some at once, please make haste!"

  • Starkir and Bleza are sparring when you approach. Starkir has just barely managed to pin Bleza for the win. He cheers triumphantly and shouts toward you. "Are you next?" Perhaps if you put up a good fight you'll earn some respect from him.

  • You come upon Starkir standing deep within a power, inspecting a shrine of some sort. There is a glow radiating from the shrine's center, and a faint hum is audible in the air. The pulsing makes you vaguely sleepy. When he notices you, he gestures to several carvings on the altar's surface. "I believe this to be a place of power, but some components seem to be needed to unlock its magic. Look here." You peer closer to the shrine and see several carvings: berries, a bison skull, an axe, and an owl. Starkir pulls back, drawing you with him. "Find me these items, and hurry back!"

  • Starkir looks bored, resting his head on his paws lackadaisically. "It's been such a slow day today, hasn't it? Hmm. I have an idea. You wish to prove yourself capable, do you not? Make an impression, gain prestige? I propose a little competition between you and I." He stands, grinning. "If you can outsmart me at a task of your choosing, I think you'd certainly gain the admiration of those who follow me."

  • Starkir ushers you off to the side during dinner, apparently wanting to have a private conversation. "I've heard tell that Nar's clan has abandoned a mine we have long been in dispute over. I need someone to look inside and see if there are any riches they happened to miss. If the mine is still viable, we can claim it and gain an economic foothold in a part of Jormungandr we have had our sights set upon for decades. What say you?"

  • At his request, you accompany Starkir to the site of the village's burial mounds. There he lays out the customary offering, but afterwards he frowns. "Those who honor their ancestors are said to be able to summon them for advice on important political matters. We could truly use that advice now to gain an edge over the other clans... but is it possible?" He falls into silence, then turns to you. "Bring me a bundle of spirit shakers, friend. I wish to put an idea to the test."

  • Over drinks, Starkir has been joking and laughing with you long through the night. Toward the end of the evening, however, he grows more serious. "If you really are trying to gain fame in this region, you must make an impression on the more remote settlements as well as the big towns. Travel there and get to know the locals. Show them what you're about, and they will surely spread tales of your name far and wide."

  • Starkir scowls, staring down at a parchment as if trying to set it ablaze with ire alone. "I swear, the bickering of these clansmen will be the death of me." Noticing you, he sighs. "I have a task for you, if you're willing. Not a glamorous one. My clansman's daughter is to be wed. The union is important to our clan -- it will bring peace to two towns which have been feuding for many moons. The only trouble is, there's no one to deliver the girl's dowry. I know, I know. You didn't come here to be a delivery-varg, did you? Well, being a leader isn't all pomp and circumstance." The alpha fixes you with a stony look. "The dowry is a herd of sheep. Wrangle them across the island yourself or use your influence to convince some sorry sap to do it under your supervision."

  • Starkir summons you to his den, where strewn about are what look to be a number of fairy tale books. He follows your line of sight and shrugs. "I know what you're thinking, but there's more to it than this. Sightings off the coast confirm that there is... something in the water. A giant sea serpent, they say. These tales might have been written for children, but there is some truth to such old stories. Anyone who brings back the head of this serpent would be glorified through the ages. Even if you don't believe me, will you go to look for signs of this serpent's existence?"

  • "You have been making quite a name for yourself," Starkir hums, regarding you from the end of a long table. Several documents are spread out before him. "I have a task in mind which will further cement your reputation in this area. A town in the middle of Jormungandr is in need of an industry. I want you to choose which they will focus upon: medicine, food, or weaponry. Whatever you end up picking, bring me some supplies from the industry you have in mind to help get them on their feet."

  • Starkir is in a hushed discussion with several occult-looking felvargs when you arrive to meet her. Seeing you, the others rush away. Starkir approaches after a moment. "The mages tell me an amulet in Nar's possession is... unique. It looks like a typical Amulet of the Queen, but is much, much more powerful. I need you to acquire this amulet for me, along with a second one, the sort you can buy at any market. We will compare the two and find the truth of it."

  • Starkir appears to be looking at a roster of some sort. He glances up at you, then puts the paper down. "Ah, you're here. Listen well. So far you have been accomplishing great things on your own, but without support you will never reach your goals. You must understand that power is not an island. Team up with another adventurer to accomplish a task of your choosing. Make them your ally in this, to show you are capable of working with others as well as you can work alone."

  • You meet Starkir in a stone chamber hidden beneath a heavy trap door, as instructed. Inside is a torch-lit room, where the alpha stands wearing a dark, hooded cloak. Wondering what you are in for, you nevertheless approach. "I need you for a mission of some delicacy. We require information on the other clans in order to stay one step ahead of them, but they are reluctant to speak to those they know are aligned with us. I want you to do one task for each of the other clan leaders. Earn a bit of their trust. Then, report back to me with some proof of what you have learned."

  • Starkir has invited you to walk through the woods. There you trot side by side, inspecting various traps the hunters have laid out. "Bah. Nothing again. The hunters claim it is just a bad season, but I have a feeling that it's the traps themselves that are faulty. The fur trade is very profitable here in Jormungandr. If we can get a leg up ahead of the other clans by inventing superior traps, I doubt they will be able to match our profits for years to come. Do you think you have it in you to come up with something new to help the clan?"

  • Bleza is in a terrible mood, that much is clear as soon as you enter her longhouse. You have to dodge out of the way to narrowly avoid being struck by a flung goblet. Seeing you, she calms incrementally. "Starkir has made a fool of me for the last time. I need to teach him a lesson, but I cannot leave my hold. Please, travel to his lands and challenge him to a duel. I want him to be shamed in front of his own advisers, so they can see how weak he truly is."

  • Starkir is unable meet with you face-to-face, but has sent an encrypted message to you by bird. It reads: "We have received word that Nar's spies are lurking in the woods above the beaches. I wish to turn the tables on them. Find the spies and spy on them -- figure out their next move so that we can take Nar by surprise and come out one step ahead of him."

  • Starkir, usually quite level-headed, seems a bit flustered when you come to meet him. He is checking and double checking the lists laid out on the table before him, and doesn't even slow down when you stand nearby. "The peasants are getting rowdy again. Normally when this happens we have a big feast to distract them while we make political change, but we're running short on supplies for such an event." Finally, he meets your eyes, a list clutched between his claws. "I need you to take the lead on this. Organize the event, if you are up for the challenge. But first, we need these items to even get started."

  • Yet again, Starkir is wandering the woods at night and has asked you to join him. This time he is carrying a number of strange items with him. "The pursuit of power is not always smooth-sailing, you know." He begins to lay out the items in a ritual circle. "I seek to summon a spirit for aid. If we are lucky, it will bless us with a boon from the Great Father's feasting halls. Hmm... but I'm missing something. You should be able to find it in the woods here. Collect some Wild Poppies and bring them back. Hurry now! We must finish before sunrise."

  • Starkir is more stern-looking than usual when you come to meet him. There are a suspicious number of guards gathered around him, too. When you're close enough, they close in behind you and bar your escape. "I have received word from one of the other clans that you are a wanted criminal. What say you? Tell me now, why shouldn't I throw you straight into the dungeons?"

  • Nar has promised us his political support in an upcoming gathering, so long as we bring him a delivery of certain supplies." Starkir is rummaging in the longhouse's storage area, but seems frustrated. "We have a number of the things he has requested, but others..." He trails off, meeting your eyes. "If you would gather these items and deliver them to his clan's hold, we would be in your debt."

  • You hear Starkir laughing even before you crack open the door and approach. He wipes his eyes when you enter the room, trying to regain his composure. "You're here, good. I had something else in mind for you, but there have been some... new developments. Instead of what was originally planned, I want you to break into Jera's quarters and steal her Elixir of Lust. Oh, I know it's in there. We've been trying to get some leverage on her for ages, and thought she had a spotless record for all this time. Well. Now we'll have some blackmail material." The arctic grins, obviously still amused.

  • What exactly is a wisp? Could you catch one and bring it here so that I may study its magical properties? Bring

  • There is great knowledge in the past however, felvargs typically take it to their grave. Help me build a device so that I may contact them and fill in the blanks about the past.

  • Your Felvarg consumed a random potion it found laying in the woods, why would you do that? Who knows? Explain the dream or experience.

  • My spells/rituals have been failing a lot lately, rumor has it there is a magical beast in the woods that with its very presence can guarantee the success of any experiment. Well, what are you waiting for? Go find it!

  • Spells seemed to have... backfired on one of the lesser prey animals native to the island, and you are requested to seek it out in order to learn from it or put a stop to it.

  • Depict the aftermath of a 1v1 match after the results have been rolled. How did your felvarg fair? Did they win gracefully or are they salty about their loss?

  • Its time to gear up for war friend. Locate one of every bear pelt and return it to me quickly so that we can stitch them into fine wear for our fighters. Be swift!